eBasketBall
Sport specific information for eBasketBall
Match statuses in eBasketBall
0
NOT_STARTED
Not started yet
-
13
FIRST_QUARTER
1st quarter
-
301
FIRST_PAUSE
1st pause
-
14
SECOND_QUARTER
2nd quarter
-
302
SECOND_PAUSE
2nd pause
-
15
THIRD_QUARTER
3rd quarter
-
303
THIRD_PAUSE
3rd pause
-
16
FORTH_QUARTER
4th quarter
-
100
ENDED
The match has ended
-
32
AWAITING_OT
Waiting for overtime to start
This match status is only sent if the corresponding XML configuration is enabled.
40
OVERTIME
Overtime (in case match goes to extra time)
-
110
AFTER_OT
Match finished after overtime
This match status is only sent if the corresponding XML configuration is enabled.
61
DELAYED
The match start is delayed
-
80
INTERRUPTED
The match has been interrupted
-
90
ABANDONED
The match has been abandoned
This match status is only sent if the corresponding XML configuration is enabled.
Events in eBasketBall
110
Possession
Indicates which team is currently in possession of the ball.
iScout (BC)
-
-
129
Foul
Used when a foul is committed. Entries are assigned to teams.
iScout (BC)
Possible values:
-1 = Unknown
1 = Personal
2 = shooting
3 = Offensive
4 = Technical
5 = Flagrant
-
1010
Betstart
Betstart indicates that betting markets can be activated. Betstart is not only a pre match event but is also used during the match.
iScout (BC)
-
-
1011
Betstop
Betstop indicates that all betting markets are closed due to strong possibility of a goal, penalty, red card, or there is any unclear situation on the field. Betstop is also used whenever there is the need to establish direct communication between the scout and the match Supervisor, or in case of call disconnection.
iScout (BC)
-
-
1013
Match status
Sent when the status of the match changes.
iScout (BC)
See above table for match statuses available for eBasketBall.
-
1015
Free comment
Free text message. Free comment is used for any kind of additional information during the match.
iScout (BC)
-
-
1024
Match about to start
This event is sent when both captains, together with the referee, are selecting which team will start the match.
iScout (BC)
-
-
1033
Won jump ball team
Information about which team won the jump ball. Jump ball is used to begin play and sometimes to resume play.
iScout (BC)
-
-
1034
Rebound
Rebound awarded to a player who retrieves the ball after a missed field goal or free throw.
iScout (BC)
Rebound type. Possible values:
0 = Defensive
1 = Offensive
-1 = Unknown
-
1035
Timeout
A team calls a timeout. Entries can be assigned to teams, but neutral timeouts are possible too.
iScout (BC)
-
-
1036
Time start stop
Match clock is stopped or started.
iScout (BC)
Possible values:
1 = Time started
0 = Time stopped
-
1037
Score change
Used when a team scores points. Entries are assigned to teams.
iScout (BC)
Possible values:
1 = Free throw (1 point)
2 = 2-pointer
3 = 3-pointer
Possible values:
-1 = Unknown
1 = Invalid
2 = Fast break
3 = Dunk
4 = Layup
5 = Putback
6 = Tip-in
7 = Alley-Oop
1038
Score miss
Used when a point attempt missed.
iScout (BC)
Possible values:
1 = Free throw (1 point)
2 = 2-pointer
3 = 3-pointer
Possible values:
1 = If free throw is flagged as invalid
1039
Manual time adjustment
Manual adjustment of time.
iScout (BC)
Number of seconds adjusted. Either a positive or a negative integer.
-
1044
Delete event alert
Manual removal of an event.
iScout (BC)
Id of event that was deleted.
-
1047
Timeout over
Used when timeout is over.
iScout (BC)
-
-
1056
Number free throws
Free throws awarded to a player.
iScout (BC)
Number of free throws. (1 - 3)
Possible values:
1 = If it is a 1+1 free throw. (Basketball NCAA only)
1062
Ball position
Position of the ball on the court in x/y coordinates.
iScout (BC)
-
-
1102
Coverage status
Scout match coverage status. Coverage abandoned status means that coverage is stopped after it had already been started. Match will not be covered status means that match was supposed to be covered but coverage has been cancelled before.
iScout (BC)
Possible values: 0 = Covered 1 = Coverage abandoned 2 = Match will not be covered
-
1437
TV timeout start
Start of a break in the game to allow television advertisements to be show. Can be attributed to home team, away team or no team ("official's timeout"), but side attribute is always set to "none".
iScout (BC)
-
-
1438
TV timeout over
End of a break in the game to allow television advertisements to be show. Can be attributed to home team, away team or no team ("official's timeout"), but side attribute is always set to "none".
iScout (BC)
-
-
1732
Player disqualified
Player is disqualified and must leave the court. Also called "ejection".
iScout (BC)
-
-
Sport specific XML elements and attributes
This section explains what elements / attributes one can expect for eBasketBall matches in addition to the standard elements and attributes, and what the meaning of those elements and attributes is.
Attributes in <match>-element
XML example
<match t2name="LAKERS GAMING" t2id="12031268" t1name="HAWKS TALON GC" t1id="12031267" start="1607947860000" matchid="24699455" feedtype="full" extrainfo="0" betstatus="BETSTOP" connectionstatus="0" device="4" coveredfrom="venue" timerunning="0">
...
</match>XML elements and attributes definition
Match
extrainfo
Integer specifying special information for the match.
Integer. Possible values = ID's as per below:
4 x 6 minutes
74
4 x 5 minutes
0
4 x 4 minutes
77
wonjumpball
Which team won the jump ball.
String. "home" "away".
timerunning
Whether the time is running.
Integer. 1 = Time is running 0 = Time is not running
Elements in <match> element
XML example
<match t2name="TEAM BASKET 2" t2id="16188788" t1name="TEAM BASKET 1" t1id="16188786" start="1607934840000" matchid="24886656" feedtype="full" extrainfo="74" betstatus="BETSTOP" connectionstatus="0" device="4" coveredfrom="venue" timerunning="0" st1id="759398" st2id="759400" matchtime="00:00" sportid="153" stime="1607948721028">
<status start="0" name="NOT_STARTED" id="0"/>
<score type="current" t2="0" t1="0"/>
<events/>
<tournament name="eBasketball Test" id="97628"/>
<category name="Other" id="1703"/>
<sport name="eBasketBall" id="153"/>
</match>XML elements and attributes definition
score
Multiple occurrences possible, each occurrence describes the amount of points for the specified period in the match. This element always gets included in full feed, and in the delta feed for the following events:
Basketball score change (1037), and Score event correction (1742)
t1
Amount of points home team
Integer
t2
Amount of points away team
Integer
type
For what period in the match the points were scored.
String. Possible values:
current
period1
period2
period3
period4
possession
This element always gets included in full feed (DC matches only), and in the delta feed (DC matches only) for the following events:
Possession (110)
t1
Possession percentage home team
Integer
t2
Possession percentage away team
Integer
type
Team currently in possession
String. Possible values:
"home"
"away"
Attributes in <event> element
XML example
<!-- Example 1 -->
<match matchid="24699455" feedtype="delta" betstatus="STARTED" connectionstatus="1" timerunning="1" wonjumpball="home">
<possession team="home"/>
<events>
<event type="1037" stime="1607948835388" side="home" mtime="00:07" info="2 points [T1]" id="2166032693" uuid="0c742bd8-8fed-4421-8a25-eaf7aec56f14" extrainfo="2" posx="77" posy="52" matchscore="2:0" remainingtimeperiod="04:53" periodnumber="1" matchstatus="FIRST_QUARTER"/>
</events>
</match>
<match matchid="24699455" feedtype="delta" betstatus="STARTED" connectionstatus="1" timerunning="1" wonjumpball="home">
<possession team="home"/>
<events>
<event type="1034" stime="1607948900612" side="home" mtime="01:12" info="Rebound" id="2166032699" uuid="371932b3-2d3c-4576-8f00-f1034e471863" extrainfo="-1" matchscore="2:0" remainingtimeperiod="03:48" periodnumber="1" matchstatus="FIRST_QUARTER"/>
</events>
</match>XML attributes definition
event
extrainfo
Attribute containing additional information about the event.
Long
posx
Horizontal position on pitch, posx being a number from 0 to 100. The reference point 0 is at home teams goal.
Number
posy
Vertical position on pitch , posy being a number from 0 to 100. The reference point 0 is on top of pitch when home teams goal is on the left hand side.
Number
matchscore
Score for current match.
String. Format: "[home]:[away]" Example: "1:0"
remainingtimeperiod
Remaining time of the period.
String. Format: "MM:SS"
periodnumber
Number of current period in match.
Integer
extrainfobasketball
Attribute containing additional information about the event.
String
XML configurations for eBasketBall
Please note that eBasketBall uses the same Live Data XML Feed Configs as specified in BasketBall (not all will have an effect on eBasketBall data output).
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