Aussie Rules

Sport specific information, events, match statuses and XML configurations for Aussie Rules / Australian Football

Match statuses in Aussie rules

ID
Match status
Description
Additional information

0

NOT_STARTED

Not started yet

-

13

FIRST_QUARTER

1st period

-

14

SECOND_QUARTER

2nd period

-

15

THIRD_QUARTER

3rd period

-

16

FOURTH_QUARTER

4th quarter

-

301

FIRST_PAUSE

1st pause

-

302

SECOND_PAUSE

2nd pause

-

303

THIRD_PAUSE

3rd pause

-

32

AWAITING_OT

Waiting for overtime to start

-

41

FIRST_HALF_OT

First overtime period

-

33

OT_HALFTIME

Pause between 1st and 2nd overtime period

-

42

OT_HT

Pause between 1st and 2nd overtime period

-

443

AWAITING_SD

Before sudden death

-

440

AFTER_OT

Match finished after overtime

-

100

ENDED

The match has ended

-

110

SD

Sudden death

-

444

AFTER_SD

Match finished after sudden death

-

80

INTERRUPTED

The match has been interrupted

-

90

ABANDONED

The match has been abandoned

This match status is only sent if the corresponding XML configuration is enabled.

Events in Aussie rules

Id
Event
Description
Coverage
Extra Info
Player 1
Player 2

110

Ball possession

Possession change to the given team.

iScout (BC)

-

-

-

164

Weather conditions

Information about the weather at the venue

iScout (BC)

Values:

  • 0 = unknown

  • 1 = good

  • 2 = medium

  • 3 = bad

  • 4 = indoor

  • 5 = extreme

-

-

1010

Betstart

Betstart indicates that betting markets can be activated. Betstart is not only a pre match event but is also used during the match.

iScout (BC)

-

-

-

1011

Betstop

Betstop is a feature used for the betting industry. Whenever the match is on this event, it means that all betting markets are closed due to strong possibility of a goal, penalty, red card, or there is any unclear situation on the field. Betstop is also used whenever there is the need to establish direct communication between the scout and the match Supervisor, or in case of call disconnection.

IScout (BC)

-

-

-

1013

Liveodds matchstatus

Matchstatus as defined in the liveodds system. Sent when the status of the match changes, see the above table "Match statuses" for additional information about allowed values.

iScout (BC)

Values:

  • 0 = Not started

  • 1 = First period

  • 2 = Second period

  • 3 = Third period

  • 32 = Awaiting OT

  • 34 = Awaiting penalties

  • 40 = Overtime

  • 50 = Penalty shooting

  • 80 = Interrupted

  • 90 = Abandoned

  • 100 = Ended

  • 110 = After OT

  • 120 = After penalties

  • 301 = First pause

  • 302 = Second pause

-

-

1015

Free text

Free text message. Free comment is used for any kind of additional information during the match. Example: "Match interrupted due to flood light break down", etc..

iScout (BC)

-

-

-

1018

Possible goal

Sent either at the moment when the goal is scored, or before when probability for goal is high.

iScout (BC)

-

-

-

1019

Goal canceled

Possible goal is not confirmed.

iScout (BC)

Values:

  • 0 (Unknown reason)

  • 1 (Offside)

  • 2 (Foul)

  • 3 (Incorrect entry)

  • 4 (Out of bounds)

  • 5 (Play stopped)

-

-

1024

Match about to start

The players are done warming up and the match itself is about to start.

iScout (BC)

-

-

-

1029

Dangerous attack

The team with possession is inside the opponent’s 50 meter line.

iScout (BC)

-

-

-

1030

Ball safe

The ball is currently in the team with possession’s half of the pitch.

iScout (BC)

-

-

-

1036

Time start/stop

Match clock is stopped or started

iScout (BC)

Values:

  • 0 = Time is stopped

  • 1 = Time is running

-

-

1039

Manual time adjustment

Manual adjustment of time

iScout (BC)

-

-

-

1044

Event deletion alert

Manual removal of an event.

iScout (BC)

Id of event that was deleted.

-

-

1102

Coverage status

Scout match coverage status. Coverage abandoned status means that coverage is stopped after it had already been started. Match will not be covered status means that match was supposed to be covered but coverage has been canceled before.

iScout (BC)

Values:

  • 0 = Covered

  • 1 = Coverage abandoned

  • 2 = Not covered

-

-

1126

Attack

The team with possession has moved into the opponent’s half of the pitch, but is outside the 50 meter line.

iScout (BC)

-

-

-

1162

Turnover

A turnover happens.

iScout (BC)

-

-

-

2091

Ball up

One team won the ball up. Ball up is used to start play and after a goal has been scored.

iScout (BC)

-

-

-

2093

Free kick

One team was awarded a free kick.

iScout (BC)

-

-

-

2094

Goal

The most important of the two main score events.

iScout (BC)

-

-

-

2095

Behind

One of the two main scoring events.

iScout (BC)

-

-

-

2096

Tackle

A legal tackle has occurred.

iScout (BC)

-

-

-

2097

Kick in

The ball left play and is being kicked back onto the pitch and into play.

iScout (BC)

-

-

-

2098

Handball pass

One team has attempted a handball pass.

iScout (BC)

-

-

-

2099

Kick pass

One team has attempted a kick pass.

iScout (BC)

-

-

-

2100

Mark

One team successfully caught the ball after a kick pass and got a Mark.

iScout (BC)

-

-

-

2101

Report

A player has been reported by the umpire, due to an act that may result in a suspension.

iScout (BC)

-

-

-

2102

50 meter penalty awarded

One team was awarded a 50 meter penalty.

iScout (BC)

-

-

-

2103

Score review

There was a disagreement on whether a goal was valid or not, and the umpires are currently reviewing it.

iScout (BC)

-

-

-

2104

Score confirmed

Score review is complete and the goal stands.

iScout (BC)

-

-

-

2105

Score overturned

Score review is complete and the goal was overturned.

iScout (BC)

-

-

-

2106

Play on

One team will "play on" and not pause play after being awarded a free kick.

iScout (BC)

-

-

-

2111

Throw in

The ball ended up outside the pitch, and the umpire will throw it back in.

iScout (BC)

-

-

-

2113

Missed score

Team that misses score.

iScout (BC)

-

-

-

Specific Aussie rules elements and attributes

This section explains what elements / attributes one can expect for Aussie rules matches in addition to the standard elements and attributes (see chapter 3.1.2 and 3.1.3), and what the meaning of those elements and attributes is.

Attributes in <goals and behinds>-elements

XML example

<match matchid="13963578" feedtype="delta" />
 <match t2name="PENNANT HILLS" t2id="5401387" t1name="BALMAIN DOCKERS AFC" t1id="5413908" start="1520581860000" matchid="
 13963578" feedtype="full" extrainfo="0" distance="0" betstatus="BETSTOP" connectionstatus="1" coveredfrom="venue">
 <status start="1520582235107" name="SUDDEN_DEATH" id="440"/>
 <score type="current" t2="71" t1="65"/>
 <goals t1="0" t2="1" type="suddendeath"/>
<behinds t1="5" t2="5" type="current"/>

XML attributes definition

Element
Attributes
Description
Possible values

goals and behinds

t1

Home team

Integer. Format: "Integer"

t2

Away team

Integer. Format: "Integer" Example: "6"

type

When the goals and behinds take place

String. Format: "String" Example: "period4"

Possible values:

  • period1

  • period2

  • period3

  • period4

  • overtime1

  • overtime2

  • suddendeath

Attributes in the <event> element

XML example

<goals t1="1" t2="1" type="period1"/>
<behinds t1="0" t2="0" type="suddendeath"/>
<events>
<event type="164" stime="1520581959998" side="none" mtime="00:00" info="Weather is ’INDOOR’" id="881157464" extrainfo="4" matchscore="
0:0" goals="0:0" behinds="0:0"/>
<event type="1011" stime="1520582097495" side="none" mtime="40:11" info="Betstop" id="881157851" extrainfo="0" matchscore="13:21"
goals="2:3" behinds="1:3"/>
</events>

XML attributes definition

Element
Attributes
Description
Possible values

event

goals

The goals for the current match

String. Format: "[home]:[away]" Example: "6:3"

behinds

The behinds for the current match

String. Format: "[home]:[away]" Example: "4:4"

posx

Horizontal position on pitch

posx being a number from 0 to 100. The reference point 0 is at home teams goal.

posy

Vertical position on pitch

posy being a number from 0 to 100. The reference point 0 is on top of pitch when home teams goal is on the left hand side.

XML configurations for Aussie rules

Include side attribute ball safe (ID 131)

Enabling this setting will add a value to the attribute side in the <event> element for event 1030 (ball safe). The value of this attribute will either be "home" or "away". If this setting is not enabled, the attribute side will have value "none".

XML example - setting enabled

<event id="142486" info="Ball safe [T2]" mtime="00:05" posx="50" posy="50" side="away" stime="1434877468224" type="1030"/>
<event id="142578" info="Ball safe [T1]" mtime="00:17" posx="5" posy="50" side="home" stime="1434877480651" type="1030"/>

XML example - setting disabled

<event id="142486" info="Ball safe [T2]" mtime="00:05" posx="50" posy="50" side="none" stime="1434877468224" type="1030"/>
<event id="142578" info="Ball safe [T1]" mtime="00:17" posx="5" posy="50" side="none" stime="1434877480651" type="1030"/>

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