Field Hockey
Sport specific information about field hockey
Match statuses in field hockey
0
NOT_STARTED
Not started yet
-
13
FIRST_QUARTER
1st quarter
-
301
FIRST_PAUSE
1st pause
-
14
SECOND_QUARTER
2nd quarter
-
302
SECOND_PAUSE
2nd pause
-
15
THIRD_QUARTER
3rd quarter
-
303
THIRD_PAUSE
3rd pause
-
16
FORTH_QUARTER
4th quarter
-
6
FIRST_HALF
1st period of the match
-
31
HALFTIME
Match pause
-
7
SECOND_HALF
2nd period of the match
-
100
ENDED
The match has ended
-
443
AWAITING_SD
The match is awaiting sudden death
-
440
SUDDEN_DEATH
Sudden death
-
444
AFTER_SD
The match has finished after sudden death
-
34
AWAITING_PENALTIES
Waiting for penalty shoot-out to start
This match status is only sent if the corresponding XML configuration is enabled.
50
PENALTY_SHOOTING
Penalty shoot-out
-
120
AFTER_PENALTIES
Match finished after penalty shoot-out
-
80
INTERRUPTED
The match has been interrupted
-
90
ABANDONED
The match has been abandoned
This match status is only sent if the corresponding XML configuration is enabled.
Events in field hockey
30
Goal
Sent when the goal is confirmed.
iScout (BC)
Type. Possible values:
0 = Unknown
1 = Penalty
-100 = Shot
40
Yellow card
Used when the yellow card is confirmed.
iScout (BC)
-
43
Suspension
The team was awarded a suspension.
iScout (BC)
Duration. Possible values in minutes:
1
2
5
10
50
Red card
Used when the red card is confirmed.
iScout (BC)
-
51
Green card
Used when the green card is confirmed.
iScout (BC)
-
110
Ball possession
Possession change to the given team.
iScout (BC)
-
161
Penalty awarded
Penalty shot has been awarded
iScout (BC)
-
666
Penalty missed
Penalty shot has been missed
iScout (BC)
-
1002
Penalty shootout event
Marks a penalty shootout, similar to soccer. Happens during the penalty shootout match status. It communicates if player is getting ready and result - miss or goal.
iScout (BC)
Result: Possible values:
-1 = Player getting ready
0 = Miss
1 = Goal
1010
Betstart
Betstart indicates that betting markets can be activated. Betstart is not only a pre match event but is also used during the match.
iScout (BC)
-
1011
Betstop
Betstop indicates that all betting markets are closed due to strong possibility of a goal, penalty, red card, or there is any unclear situation on the field.
Betstop is also used whenever there is the need to establish direct communication between the scout and the match Supervisor, or in case of call disconnection.
iScout (BC)
-
1013
Live Odds Match status
Matchstatus as defined in the liveodds system
iScout (BC)
See the above table for all available match statuses in field hockey.
1015
Free text
Free text message. Free comment is used for any kind of additional information during the match.
iScout (BC)
-
1018
Possible goal
Possible goal.
iScout (BC)
-
1019
Canceled goal
Canceled goal.
iScout (BC)
Cancel reason. Possible values:
0 = unknown
1024
Match about to start
Match is about to start
iScout (BC)
-
1029
Dangerous attack
Dangerous attack
iScout (BC)
-
1030
Ball safe
Ball safe
iScout (BC)
-
1036
Time start/stop
Triggered when the clock is started or stopped.
iScout (BC)
Possible value:
0 = Time stopped
1 = Time started
1039
Manual time adjustment
Add or remove seconds from period time, used if current time is inaccurate
iScout (BC)
Number of seconds adjusted.
Either a positive or a negative integer.
1040
Possible red card
Used when there is a strong possibility of a red card. Entries are assigned to teams.
iScout (BC)
-
1041
Red card not confirmed
Used when possible red card is not being confirmed.
iScout (BC)
-
1044
Deleted event alert
Manual removal of an event.
iScout (BC)
Id of event that was deleted.
1049
Suspension over
The suspension for a team has ended (all the suspended players are back from suspension)
iScout (BC)
-
1050
Possible empty net
Possible empty net situation. Used whenever one of the teams pulls out the goal keeper.
iScout (BC)
-
1051
Empty net confirmed
Marks that a team is playing without a goalkeeper
iScout (BC)
-
1052
Empty net resolved
Empty net resolved
iScout (BC)
-
1053
Empty net canceled
Possible empty net turns out to not be an empty net. Used whenever a possible empty net is not being
iScout (BC)
-
1064
Play resumes after goal
Play resumes after goal. This is used to confirm that match has resumed after the scored goal.
iScout (BC)
-
1084
Possible yellow card
Used when there is a strong possibility of a yellow card. Entries are assigned to teams.
iScout (BC)
-
1085
Yellow card not confirmed
Used when a possible yellow card is not being confirmed.
iScout (BC)
-
1091
Early betstart
Similar to normal betstart and betstop, but instead of waiting until the next kick off, the early betstarts already starts right after the goal was confirmed.
iScout (BC)
-
1102
Coverage status
Scout match coverage status. Coverage abandoned status means that coverage is stopped after it had already been started. Match will not be covered status means that match was supposed to be covered but coverage has been cancelled before
iScout (BC)
Possible values:
0 = Covered
1 = Coverage abandoned
2 = Match will not be covered
1104
Penalty shootout starting team
Penalty shootout starting team
iScout (BC)
-
1126
Attack
Attack
iScout (BC)
-
1217
Possible penalty stroke
Used when there is a strong possibility of a penalty stroke
iScout (BC)
-
1218
Penalty stroke
Sent when the penalty stroke is confirmed.
iScout (BC)
-
1219
Penalty stroke not confirmed
Canceled penalty stroke.
iScout (BC)
-
1220
Possible short corner
Used when there is a strong possibility of a short corner.
iScout (BC)
-
1221
Short corner awarded
Used when a penalty corner is awarded to a team. Entries are assigned to teams.
iScout (BC)
-
1222
Short corner not confirmed
Used when a penalty corner to a team is not confirmed.
iScout (BC)
-
1223
Possible long corner
Used when there is a strong possibility of a long corner.
iScout (BC)
-
1224
Long corner
Sent when the long corner is confirmed.
iScout (BC)
-
1225
Long corner not confirmed
Canceled long corner.
iScout (BC)
-
1458
VAR
Video review
iScout (BC)
-
1459
VAR over
Video review over
iScout (BC)
Outcome. Possible values:
-1 = unknown
0 = call stands
1 = call overturned
1753
Possible green card
Used when there is a strong possibility of a green card. Entries are assigned to teams.
iScout (BC)
-
1754
Green card not confirmed
Used when a possible green card is not being confirmed.
iScout (BC)
-
Sport specific XML elements and attributes
This section explains what elements / attributes one can expect for field hockey matches in addition to the standard elements and attributes, and what the meaning of those elements and attributes is.
Attributes in <match> element
<match t2name="BRAXGATA HC" t2id="7432504" t1name="WATERLOO DUCKS HC" t1id="7432506" start="1580912940000" matchid="20202939" feedtype="full" extrainfo="0" betstatus="BETSTOP" connectionstatus="1" device="4" coveredfrom="venue" timerunning="0" matchtime="60:00" sportid="24">
...
</ match >XML elements and attributes definition
Match
timerunning
Whether the time is running.
Integer. 1 = Time is running 0 = Time is not running
Elements in <match> element
<match t2name="HDM" t2id="1135010" t1name="DEN BOSCH" t1id="459386" start="1611135600000" matchid="24939661" feedtype="full" extrainfo="0" betstatus="BETSTOP" connectionstatus="0" device="-1" coveredfrom="venue" timerunning="0" matchtime="00:00" sportid="24" stime="1611135441898">
<status start="0" name="NOT_STARTED" id="0"/>
<score type="current" t2="0" t1="0"/>
<suspensions t2="0" t1="0"/>
<red t2="0" t1="0"/>
<yellow t2="0" t1="0"/>
<green t2="0" t1="0"/>
<penalties t2="0" t1="0"/>
<dangerousattacks t2="0" t1="0"/>
<attacks t2="0" t1="0"/>
<kickoffteam team="0"/>
<matchproperties>
<matchproperty type="number of periods" value="4"/>
<matchproperty type="period length" value="15"/>
</matchproperties>
<events/>
<tournament name="1st Division, Women" id="2744"/>
<category name="Netherlands" id="169"/>
<sport name="Field Hockey" id="24"/>
</match>XML elements and attributes definition
score
Multiple occurrences possible, each occurrence describes the amount of points for the specified period in the match. This element always gets included in full feed, and in the delta feed for the following events:
Score change (30), and Delete event alert (1044)
t1
Amount of goals home team.
Integer
t2
Amount of goals away team.
Integer
type
For what period in the match goals were scored.
String. Possible values:
current
period1
period2
period3
period4
period 5 (sudden death)
overtime
penalties
possession
This element always gets included in full feed and in the delta feed for the following events:
Possession (110)
team
Which team has possession.
String. Possible values:
"home"
"away"
suspensions
This element always gets included in full feed, and in the delta feed for the following events:
Suspension (43), Suspension over (1049)
t1
Amount of suspensions home team.
Integer
t2
Amount of suspensions away team.
Integer
red
This element always gets included in full feed, and in the delta feed for the following events:
Red card (50)
t1
Amount of red cards home team.
Integer
t2
Amount of red cards away team.
Integer
yellow
This element always gets included in full feed, and in the delta feed for the following events:
Yellow card (40)
t1
Amount of yellow cards home team.
Integer
t2
Amount of yellow cards away team.
Integer
green
This element always gets included in full feed, and in the delta feed for the following events:
Green card (51)
t1
Amount of green cards home team.
Integer
t2
Amount of green cards away team.
Integer
penalties
This element always gets included in full feed, and in the delta feed for the following events:
Penalty stroke awarded (1218)
t1
Amount of penalty strokes awarded for home team.
Integer
t2
Amount of penalty strokes awarded for away team.
Integer
dangerousattacks
This element always gets included in full feed, and in the delta feed for the following events:
Dangerous attack (1029)
t1
Amount of dangerous attacks home team.
Integer
t2
Amount of dangerous attacks away team.
Integer
attacks
This element always gets included in full feed, and in the delta feed for the following events:
Attack (1126)
t1
Amount of attacks home team.
Integer
t2
Amount of attacks away team.
Integer
kickoffteam
This element always gets included in full feed, and in the delta feed for the following events:
Kickoff team (1012)
team
Which team kicked off.
Integer. Possible values:
0 = Unknown
1 = Home
2 = Away
matchproperties
This element always gets included, in both the full feed and the delta feed.
Number of periods
Determines number of periods.
Integer. Possible values:
2
4 (default value)
Period length
Determines number of minutes played in a period.
Integer. Possible values:
15 (defaul value)
20
30
35
Attributes in <event> element
<!-- Example -->
<match matchid="7695966" ... >
<events>
<event type="30" stime="1582030772547" side="away" mtime="06:14" info="Goal [T2] (shot)" id="2149655767" extrainfo="-100" matchscore="1:1" remainingtimeperiod="08:46" periodnumber="1" matchstatus="FIRST_QUARTER"/>
</events>
</match>XML attributes definition
event
extrainfo
Attribute containing additional information about the event.
Long
posx
Horizontal position on pitch, posx being a number from 0 to 100. The reference point 0 is at home teams goal.
Number
posy
Vertical position on pitch , posy being a number from 0 to 100. The reference point 0 is on top of pitch when home teams goal is on the left hand side.
Number
matchscore
Score for current match.
String. Format: "[home]:[away]" Example: "1:0"
remainingtimeperiod
Remaning time of the period.
String. Format: "MM:SS"
periodnumber
Number of the current period in match.
Integer
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