Ice Hockey
Sport specific information for ice hockey
Match statuses in ice hockey
0
NOT_STARTED
Not started yet
-
1
FIRST_PERIOD
1st period
-
301
FIRST_PAUSE
First intermission
The value of the info attribute of the 1013 event reads as FIRST INTERMISSION
2
SECOND_PERIOD
2nd period
-
302
SECOND_PAUSE
Second intermission
The value of the info attribute of the 1013 event reads as SECOND INTERMISSION
3
THIRD_PERIOD
3rd period
-
100
ENDED
Match has ended
-
32
AWAITING_OT
Waiting for overtime to start
This match status is only sent if the corresponding XML configuration is enabled.
40
OVERTIME
Overtime (in case the match goes to extra time)
-
110
AFTER_OT
Match finished after overtime
This match status is only sent if the corresponding XML configuration is enabled.
34
AWAITING_PENALTIES
Waiting for penalty shoot-out to start
This match status is only sent if the corresponding XML configuration is enabled.
50
PENALTY_SHOOTING
Penalty shoot-out
-
120
AFTER_PENALTIES
Match finished after penalty shoot-out
This match status is only sent if the corresponding XML configuration is enabled.
80
INTERRUPTED
The match has been interrupted
-
90
ABANDONED
The match has been abandoned
This match status is only sent if the corresponding XML configuration is enabled.
Events in ice hockey
30
Goal
Sent when the goal is confirmed.
Hardphone (BC)
iScout (BC + DC)
XSA (DC)
Extrainfo: Possible values:
0 = Unknown
-1 = Not specified
1 = Penalty
7 = Even strength
8 = Power play
9 = Short handed
11 = Empty net
Please note that device iScout can only send extrainfo 7,8,9 and 11. Extrainfoicehockey is also not available from this device. Goal types are also not available for hardphone coverage - we only send extrainfo 0 "unknown" with every goal. Extrainfoicehockey: Second goal type, if available. Possible values:
0 = Unknown
-1 = Not specified
1 = Penalty
7 = Even strength
8 = Power play
9 = Short handed
11 = Empty net
Player who scored the goal
Id of the assisting player, if available.
40
Yellow card
A yellow card has been given.
This event is only used for International Short Hockey (ISH) matches.
iScout (BC)
Extrainfo: Possible values:
1 = home
2 = away
-
-
43
Suspension
Temporary player suspension (called "penalty" in ice hockey) .Triggered whenever a player is sent off due to a foul.
Hardphone (BC)
iScout (BC + DC)
XSA (DC)
Extrainfo: Number of minutes the player is suspended for. Extrainfoicehockey: Penalty type. Possible values:
-1 = Unknown
1 = Minor
2 = Major
3 = Misconduct
Powerplay: Indicates if there is powerplay for a team
0 = no powerplay,
1 = home team powerplay,
2 = away team powerplay.
Id of the penalized player. Only added if available.
45
YellowRed card
A red card has been given after two yellow cards.
This event is only used for International Short Hockey (ISH) matches.
iScout (BC)
Extrainfo: Possible values:
1 = home
2 = away
-
-
50
Red card
A red card has been given. This event is only used for International Short Hockey (ISH) matches.
iScout (BC)
Extrainfo: Possible values:
1 = home
2 = away
-
-
110
Possession
Puck possession. Puck possession indicates which team is currently in possession of the puck.
Hardphone (BC)
iScout (BC + DC)
XSA (DC)
-
-
156
Shot off target
Happens whenever there is a shot off a goal. Entries are assigned to teams.
XSA (DC)
-
Id of shooting player
-
157
Goalkeeper save
Goalkeeper has made a save
XSA (DC)
-
Id of shooting player
-
161
Penalty shot awarded
Penalty shot has been awarded
Hardphone (BC)
iScout (BC + DC)
XSA (DC)
-
Id of the player taking the penalty shot.
Id of the offender.
172
Shot blocked
Shot towards goal gets blocked (not by the goalkeeper)
XSA (DC)
-
Id of shooting player
Id of blocking player
666
Penalty shot missed
Penalty shot has been missed
Hardphone (BC)
iScout (BC + DC)
XSA (DC)
-
Id of the player taking the penalty shot.
-
1002
Penalty Shoot-out Event
Penalty to be taken. Updated with result of penalty after it is taken.
iScout (BC + DC)
XSA (DC)
Extrainfo: Result of penalty. Possible values:
-1 = Not taken yet
0 = Miss
1 = Goal
Id of player taking shooting the penalty.
-
1010
Betstart
Betstart indicates that betting markets can be activated. Betstart is not only a pre match event but is also used during the match.
Hardphone (BC)
iScout (BC + DC)
XSA (DC)
-
-
-
1011
Betstop
Betstop indicates that all betting markets are closed due to strong possibility of a goal, penalty, red card, or there is any unclear situation on the field. Betstop is also used whenever there is the need to establish direct communication between the scout and the match Supervisor, or in case of call disconnection.
Hardphone (BC)
iScout (BC + DC)
XSA (DC)
-
-
-
1013
Matchstatus
Sent when the status of the match changes.
Hardphone (BC)
iScout (BC + DC)
XSA (DC)
Extrainfo: See the above table for all available match statuses in ice hockey.
-
-
1015
Free text
Free text message. Free comment is used for any kind of additional information during the match. Example: "Match interrupted due to flood light break down", etc..
Hardphone (BC)
iScout (BC + DC)
XSA (DC)
-
-
-
1018
Possible goal
Possible goal. Is sent either at the moment when the goal is scored, or before when probability for goal is high.
Hardphone (BC)
iScout (BC + DC)
XSA (DC)
-
-
-
1019
Canceled goal
Possible goal is not confirmed.
Hardphone (BC)
iScout (BC + DC)
XSA (DC)
Extrainfo: Possible values:
0 = Unknown
-1 = Not specified
2 = Foul
3 = Incorrect entry
5 = Play stopped
-
-
1024
Match about to start
This event is sent when both captains, together with the referee, are selecting which team will start the game.
Hardphone (BC)
iScout (BC + DC)
XSA (DC)
-
-
-
1035
Timeout
A team calls a timeout. Entries can be assigned to teams, but neutral timeouts are possible too.
iScout (BC + DC)
XSA (DC)
-
-
-
1036
Time start/stop
Time is stopped or started
Hardphone (BC)
iScout (BC + DC)
XSA (DC)
Extrainfo: Possible value:
1 = Time started
0 = Time stopped
-
-
1039
Manual time adjustment
Add or remove seconds from period time, used if current time is incorrect
Hardphone (BC)
iScout (BC + DC)
XSA (DC)
Extrainfo: Number of seconds adjusted. Either a positive or a negative integer.
-
-
1042
Possible penalty shot
Possible penalty shot. Used when there is a strong possibility of a penalty shot.
Hardphone (BC)
iScout (BC + DC)
XSA (DC)
-
-
-
1043
Canceled penalty shot
Possible penalty shot was not confirmed. Can potentially come after "Possible penalty" (1042).
iScout (BC + DC)
-
-
-
1044
Delete alert
Event has been deleted. Manual removal of an event.
Hardphone (BC)
iScout (BC + DC)
XSA (DC)
Extrainfo: Id of event that was deleted.
-
-
1047
Timeout over
Timeout over
iScout (BC + DC)
XSA (DC)
-
-
-
1049
Suspension over
Temporary player suspension (called "penalty" in ice hockey) over. Sent when suspended player returns on ice.
Hardphone (BC)
iScout (BC + DC)
XSA (DC)
Powerplay: Indicates if there is powerplay for a team
0 = no powerplay,
1 = home team powerplay,
2 = away team powerplay.
Id of the penalized player. Only added if available.
-
1050
Possible empty net situation
Sent one team chooses to play without a goal keeper and instead have 1 extra player attacking.
Hardphone (BC)
iScout (BC + DC)
XSA (DC)
-
-
-
1051
Empty net situation
Empty net situation confirmed. Used whenever a possible empty net situations is being confirmed.
Hardphone (BC)
iScout (BC + DC)
XSA (DC)
-
-
-
1052
Empty net situation over
Empty net situation resolved. Used whenever an empty net situation has been resolved and goal keeper is back on ice.
Hardphone (BC)
iScout (BC + DC)
XSA (DC)
-
-
-
1053
Empty net situation canceled
Possible empty net turns out to not be an empty net. Used whenever a possible empty net is not being confirmed.
Hardphone (BC)
iScout (BC + DC)
XSA (DC)
-
-
-
1064
Play resumes after goal
Play resumes after goal. This is used to confirm that game has resumed after the scored goal.
Hardphone (BC)
iScout (BC + DC)
XSA (DC)
-
-
-
1091
Early betstatus
Similar to normal betstart and betstop, but instead of waiting until the next kick off, the early betstarts already starts right after the goal was confirmed. This event needs to be enabled before it gets sent out.
Hardphone (BC)
iScout (BC + DC)
XSA (DC)
Extrainfo: Possible values:
1 = Early betstart
0 = Early betstart ended
-
-
1102
Coverage status
Scout match coverage status. Coverage abandoned status means that coverage is stopped after it had already been started. Match will not be covered status means that match was supposed to be covered but coverage has been cancelled before.
Hardphone (BC)
iScout (BC + DC)
XSA (DC)
Extrainfo: Possible values: 0 = Covered 1 = Coverage abandoned 2 = Match will not be covered
-
-
1104
Penalty shootout starting team
Set which team that starts the penalty shootout
Hardphone (BC)
iScout (BC + DC)
-
-
-
1112
Stop match
Sent when the match is stopped.
iScout (BC + DC)
XSA (DC)
Extrainfo: Reason. Possible values:
0 = Undefined reason
1 = Weather conditions
3 = Injury
11 = Facility delay
-
-
1113
Stop match ended
Match resumes after being stopped.
iScout (BC + DC)
XSA (DC)
-
-
-
1126
Attack
Used when puck is in opponent's third of the rink
iScout (BC + DC)
XSA (DC)
-
-
-
1416
Possible suspension
Triggered when the possibility of a suspension ("Possible Penalty" in Ice Hockey) is high.
Hardphone (BC)
iScout (BC + DC)
XSA (DC)
-
-
-
1418
Canceled penalty
Happens after possible suspension event if the suspension is not confirmed
Hardphone (BC)
iScout (BC + DC)
XSA (DC)
-
-
-
1437
TV timeout
TV timeout
iScout (BC + DC)
XSA (DC)
-
-
-
1438
TV timeout over
TV timeout over
iScout (BC + DC)
XSA (DC)
-
-
-
1458
Video review
Video review
iScout (BC + DC)
XSA (DC)
Extrainfoicehockey: Team in possession . Possible values:
0 - unknown
1 - home team
2 - away team
-
-
1459
Video review over
Video review over
iScout (BC + DC)
XSA (DC)
Extrainfo: Outcome. Possible values:
0 = Call stands
1 = Call overturned
Extrainfoicehockey: Team in possession . Possible values:
0 - unknown
1 - home team
2 - away team
-
-
1521
Delayed penalty
Delayed penalty
iScout (BC + DC)
XSA (DC)
-
-
-
1550
Score adjustment
Manual period score adjustment in RTS
External Feed (BC)
Extrainfo: Number of period being adjusted
Extrainfoicehockey: Updated period score (the one that was adjusted) and full score. Possible alues:
<home_period_score>:<away_period_score>
<home_full_score>:<away_full_score>
-
-
1768
Hit
Player hits/body checks an opposing player. Hit is action event when a player from one team hits/body checks a player from the opposing team. The player initiating the contact is the player who gets credit for the hit.
XSA (DC)
-
Id of hitting player
Id of hit player
1769
Ice conditions
Conditions of the ice being played on
iScout (BC + DC)
XSA (DC)
Extrainfo: Ice conditions. Possible values:
1 = Good
2 = Medium
3 = Poor
-
-
1770
Stoppage
Play is stopped during the game.
iScout (BC + DC)
XSA (DC)
Extrainfo: Stoppage reason. Possible values:
1 = Ice/Rink Maintenance
2 = Icing
3 = Goalie Stopped
4 = Official Review
5 = Offside
6 = Net off
7 = High Stick
8 = Hand Pass
9 = Puck in Netting
10 = Puck out of Play
11 = Puck Frozen
12 = Referee or Linseman
-
-
1771
Faceoff
Faceoff for puck possession. The two teams line up in opposition to each other, and the opposing skaters attempt to gain control of the puck after it is dropped between their stick by an official.
iScout (BC + DC)
XSA (DC)
Extrainfo: Whether this faceoff is opening a period, and which period that is. Possible values:
0 = Not opening faceoff
1 = First period opening faceoff
2 = Second period opening faceoff
3 = Third period opening faceoff
4 = Most recent overtime period opening faceoff
Extrainfoicehockey: Zone in which the faceoff takes place. Value: Integer between 0-8, enumerating the different faceoff zones on the rink as illustrated below:

Id of home team player in the faceoff.(available only for XSA (device=4))
Id of away team player in the faceoff.(available only for XSA (device=4))
1772
Puck safe
Used when an attack is over, i.e. the puck is not in opponent's third
iScout (BC + DC)
XSA (DC)
-
-
-
1885
Puck position
Position of the puck on the rink in x/y coordinates.
iScout (BC + DC)
XSA (DC)
-
-
-
2233
Players Time on Ice
Time spent on ice by each player. Event will be updated every 10 seconds and will only be available in NHL games with official PPT tracking data.
iScout (DC)
XSA (DC)
Hometimeonice: Time on ice spent by home team players. Format: "PID=ss;PID=ss;PID=ss" - List of key=value pairs separated by semicolon (";"), where key is player ID and value is time spent on ice in seconds
Awaytimeonice: Time on ice spent by away team players Format: "PID=ss;PID=ss;PID=ss" - List of key=value pairs separated by semicolon (";"), where key is player ID and value is time spent on ice in seconds
-
-
2234
Attacking players
List of all attacking players on ice (including goalie) is sent in case NHL Official Feed indicates that there is a high probability that a goal was scored. Please note: It can happen that Player ID's are corrected later based on NHL data validation processes.
iScout (DC)
XSA (DC)
Attackingplayers: list of player ids who have been on ice while they score a possible goal Format: "PID;PID;PID;PID;PID;PID" - List of player ids separated by semicolon (";")
-
-
2235
Premium Data Availability
Indicating if NHL official rich data (currently event 2233 and 2234) is available, incomplete or unavailable. Incomplete indicates situations where data is not available for one or some players.
iScout (DC)
XSA (DC)
Extrainfo:
0 = unavailable
1 = available
2 = incomplete (ideally including information for which player ID its unavailable) => optional attribute player
Unavailableplayerhome: list of home team players for whom premium data is unavailable Format: "PID;PID;PID;PID;PID;PID" - List of player ids separated by semicolon (";")
Unavailableplayeraway: list of away team players for whom premium data is unavailable Format: "PID;PID;PID;PID;PID;PID" - List of player ids separated by semicolon (";")
-
-
2237
Players On Ice
Information about players being in an active lineup on ice.
External Feed (DC)
players
active players on ice
format: String
homeplayers=PlayersonIce awayplayers=PlayersonIce
PlayersonIce → "PID;PID;PID;PID;PID;PID" - List of player ids separated by semicolon (";")
-
-
Sport specific XML elements and attributes
This section explains what elements / attributes one can expect for ice hockey matches in addition to the standard elements and attributes, and what the meaning of those elements and attributes is.
Attributes in the <match> element
XML example
<match betstatus="BETSTOP" connectionstatus="0" dc="1" device="3" extrainfo="0" feedtype="full" matchid="10115268" matchtime="00:00"
start="1464790020000" t1id="5577563" t1name="VSV II" t2id="5273264" t2name="EV AICALL ZELTWEG" timerunning="0">
...
</match>XML elements and attributes definition
Match
extrainfo
Integer specifying special information for the match.
Integer. Possible values:
0 = Default (5 minutes overtime length)
12 = 10 minutes overtime length
13 = 20 minutes overtime length
32 = 7 minutes overtime length
33 = No overtime
56 = 3x10 min periods, 3vs3 + goalie, half-sized ice rink, penalty shots instead of suspensions)
65 = 3 x 4 minutes
67 = 3 x 3 minutes
timerunning
Whether the time is running.
Integer.
1 = Time is running
0 = Time is not running
Elements in the <match> element
XML example
<match betstatus="BETSTOP" connectionstatus="0" dc="1" device="3" extrainfo="0" feedtype="full" matchid="10115268" matchtime="00:00"
start="1464790020000" t1id="5577563" t1name="VSV II" t2id="5273264" t2name="EV AICALL ZELTWEG" timerunning="0">
<status id="90" name="ABANDONED" start="1464790489666"/>
<score t1="0" t2="0" type="current"/>
<suspensions t1="1" t2="0" powerplay="2"/>
<possession team="home"/>
<iceconditions id="0" name="UNKNOWN"/>
<openingfaceoff1stperiod team="home"/>
<openingfaceoff2ndperiod team="away"/>
<openingfaceoff3rdperiod team="home"/>
<openingfaceoffovertime team="away"/>
<tournament id="4037" name="Oberliga"/>
<category id="65" name="Austria"/>
<sport id="4" name="Ice Hockey"/>
<events/>
</match>XML elements and attributes definition
score
Multiple occurrences possible, each occurrence describes the amount of points for the specified period in the match. This element always gets included in full feed, and in the delta feed for the following events:
Score change (30)
t1
Amount of points home team.
Integer
t2
Amount of points away team.
Integer
type
For what period in the match the points were scored.
String. Possible values:
current
period1
period2
period3
overtime
penalties
suspensions
This element always gets included in full feed, and in the delta feed for the following events: Suspension (43), Suspension over (1049)
t1
Amount of suspensions home team.
Integer
t2
Amount of suspensions away team.
Integer
powerplay
Indicates if there is powerplay for a team.
0 = no powerplay,
1 = home team powerplay,
2 = away team powerplay.
possession
This element always gets included in full feed (DC matches only), and in the delta feed (DC matches only) for the following events: Possession (110)
team
Which team has possession.
String. Possible values:
"home"
"away"
iceconditions
This element always gets included in full feed, and in the delta feed for the following events: Ice conditions (1769)
id
Identifier for the surface types.
Integer
name
Textual representation of the surface types. Note that this elements needs to be enabled in the XML configuration section.
String. Possible combinations of id name are:
0 = Unknown
1 = Good
2 = Medium
3 = Poor
openingfaceoff1stperiod
This element always gets included in full feed, and in the delta feed for the following events: Faceoff (1771)
team
Which team opened in the first faceoff. Note that this elements needs to be enabled in the XML configuration section.
Integer. Possible values:
0 = Unknown
1 = Home
2 = Away
openingfaceoff2ndperiod
This element always gets included in full feed, and in the delta feed for the following events: Faceoff (1771)
team
Which team opened in the second faceoff. Note that this elements needs to be enabled in the XML configuration section.
Integer. Possible values:
0 = Unknown
1 = Home
2 = Away
openingfaceoff3rdperiod
This element always gets included in full feed, and in the delta feed for the following events: Faceoff (1771)
team
Which team opened in the third faceoff. Note that this elements needs to be enabled in the XML configuration section.
Integer. Possible values:
0 = Unknown
1 = Home
2 = Away
openingfaceoffovertime
This element always gets included in full feed, and in the delta feed for the following events: Faceoff (1771)
team
Which team opened in the OT faceoff. Note that this elements needs to be enabled in the XML configuration section.
Integer. Possible values:
0 = Unknown
1 = Home
2 = Away
Attributes in the <event> element
XML example
<!-- Example 1 -->
<match matchid="9548197" ... >
<events>
<event extrainfo="7" id="649201877" info="Goal [T2] (even strength)" matchscore="2:3" mtime="14:45" periodnumber="1"
remainingtimeperiod="05:15" side="away" stime="1465519931270" type="30"/>
</events>
</match>
<!-- Example 2 -->
<match matchid="9548197" ... >
<events>
<event id="649208863" info="Puck position" matchscore="2:3" mtime="20:45" periodnumber="2" posx="75" posy="40"
remainingtimeperiod="19:15" side="home" stime="1465521702900" type="1885"/>
</events>
</match>
<!-- Example 3 -->
<match matchid="9548197" ... >
<events>
<event extrainfo="2" extrainfoicehockey="-1" id="649241223" info="[T2] got a 2 minute minor penalty" matchscore="2:4" mtime="59:55"
periodnumber="3" remainingtimeperiod="00:05" side="away" stime="1465527618922" type="43"/>
</events>
</match>XML attributes definition
event
extrainfo
Attribute containing additional information about the event.
Long
posx
Horizontal position on pitch, posx being a number from 0 to 100. The reference point 0 is at home teams goal.
Number
posy
Vertical position on pitch , posy being a number from 0 to 100. The reference point 0 is on top of pitch when home teams goal is on the left hand side.
Number
player1
Sportradar player id for player 1 connected to this event.
Integer
player2
Sportradar player id for player 2 connected to this event.
Integer
matchscore
Score for current match.
String. Format: "[home]:[away]" Example: "1:0"
remainingtimeperiod
Remaning time of the period.
String. Format: "MM:SS"
periodnumber
Number of current period in match.
Integer
extrainfoicehockey
Attribute containing additional information about the event.
String
Hometimeonice
Time on ice spent by home team players.
"PID=ss;PID=ss;PID=ss" - List of key=value pairs separated by semicolon (";"), where key is player ID and value is time spent on ice in seconds
Awaytimeonice
Time on ice spent by away team players.
"PID=ss;PID=ss;PID=ss" - List of key=value pairs separated by semicolon (";"), where key is player ID and value is time spent on ice in seconds
Attackingplayers
List of player ids who have been on ice while they score a goal
"PID;PID;PID;PID;PID;PID" - List of player ids separated by semicolon (";")
Unavailableplayerhome
List of home team players for whom premium data is unavailable
"PID;PID;PID;PID;PID;PID" - List of player ids separated by semicolon (";")
Unavailableplayeraway
List of away team players for whom premium data is unavailable
"PID;PID;PID;PID;PID;PID" - List of player ids separated by semicolon (";")
XML configurations
This section explains what XML configurations one can expect for this sport in addition to the standard XML configurations, and what the meaning of these configurations is.
(ID: 6) Icehockey OT/Pen matchstatuses
Enabling this setting will add the following possible match statuses for ice hockey matches:
AWAITING_OT
AFTER_OT
AWAITING_PENALTIES
AFTER_PENALTIES
(ID: 44) Send lineups for ice hockey matches where this is available
If this setting is enabled, the element <lineups> gets enabled for ice hockey matches which have this configured. Lineups are sent when subscribing to a match, and when the lineup changes.
XML example
<lineups matchid="6856980">
<player id="215564" name="Crosby, Sidney" shirtnumber="5" substitute="false" team="1"/>
<player id="412234" name="Hull, Bobby" shirtnumber="7" substitute="false" team="0"/>
<!-- Remaining message truncated -->
</lineups>(ID: 40) Include attribute extrainfoicehockey
If this setting is enabled, an additional attribute extrainfoicehockey will be added to the <event> element for events which support this in ice hockey matches. The value of this attribute is explained in the event list.
XML example
<event extrainfo="2" extrainfoicehockey="2" id="469535552" info="[T1] got a 2 minute minor penalty" matchscore="0:0" mtime="60:38"
periodnumber="4" player1="31502" remainingtimeperiod="04:22" side="home" stime="1447850531168" type="43"/>(ID: 42) Include extra ice hockey match elements
Enabling this setting will add child elements to the <match> element in ice hockey, describing the ice conditions and opening faceoff winning teams for each period.
XML example
<match betstatus="BETSTOP" connectionstatus="1" dc="1" distance="0" extrainfo="0" feedtype="full" matchid="1103190023" matchtime="60:18"
start="1447854123000" t1id="1427444" t1name="SILUTE" t2id="1505358" t2name="VILKAI" timerunning="1">
<status id="40" name="OVERTIME" start="1447853377509"/>
<possession team="away"/>
<score t1="0" t2="0" type="current"/>
<suspensions t1="0" t2="0"/>
<iceconditions id="1" name="GOOD"/>
<openingfaceoff1stperiod team="1"/>
<openingfaceoff2ndperiod team="2"/>
<openingfaceoff3rdperiod team="1"/>
<openingfaceoffovertime team="2"/>
<tournament id="5" name="Eliteserien"/>
<category id="5" name="Norway"/>
<sport id="4" name="Ice Hockey"/>
<events>
<!-- events go here -->
</events>
</match>(ID: 20) Include goals scored during penalty shootout in the "current" score for ice hockey
If activated the XML element score type="current" will include goals scored during penalty shootout for ice hockey.
(ID: 63) Send periodx score types for ice hockey
The attribute type in the <score> element (subelement from <match> element) has a set list of possible values. If this setting is enabled, the attribute type can have one of the following values, in addition to the regular values for ice hockey matches:
period1
period2
period3
<match matchid="7440630" ... >
<score t1="14" t2="20" type="period1"/>
<!-- Remaining message truncated -->
</match>(ID: 77) Enable puck spotting ice hockey
Enabling this setting will include the puck position event (1885) in ice hockey matches.
(ID: 134) Include early betstatus in ice hockey
Right before one of the teams scores a goal, the match status will be set to betstop. Normally, the match will be on betstop until the match continues, which is after the next kick off. As bookmakers have different requirements in terms of reoffering markets after goals, Betradar allows you to enable early betstart. If you have this setting enabled, information related to early betstart will be sent in addition to the normal betstart information.
The behaviour of early betstart is quite similar to the normal betstart, but instead of waiting until the next kick off, early betstart already starts right after the goal was confirmed.
If the match is in either betstart or early betstart, the match can be treated as betstart. It is up to the bookmaker to decide whether to receive the new prices right after the score change or after the match continues.

(ID: 129) Include play resumes after goal in ice hockey
Enabling this setting will allow event 1064 (play resumes after goal) to be sent.
(ID: 87) Include players 3 and 4
Enabling this setting will include player3 and player4 attribute for events which have this available. A list of events currently supporting this can be found below. Please keep in mind that this list might expand, the client software should be able to handle that additional events might be added.
XML example
<match matchid="10115268" ... >
...
<events>
<event extrainfo="0" id="15984095" info="Goal [T1] -B.Maxwell" matchscore="2:0" mtime="00:54" periodnumber="1" player1="42390"
player2="29525" player3="30509" side="home" stime="1474041000979" type="30"/>
</events>
</match>(ID: 154) Include time on ice in Ice Hockey
Enabling this setting will add XML event type 2233 <<Players Time on Ice>> to the Live Data XML Feed for NHL matches
XML example
<match matchid="10115268" ... >
...
<event type="2233" stime="1633512996216" side="none" mtime="00:47" id="2164305422" uuid="9c0114bd-b094-4767-9040-fa82f95246d2" matchscore="0:0" remainingtimeperiod="19:13" periodnumber="1" matchstatus="FIRST_PERIOD" hometimeonice="8473507=26;8470595=26;8470642=39;8476469=26;8481540=2;8477476=39;8476441=26;8475848=39;8470621=26;8475279=39;8471679=65;8476479=39" awaytimeonice="8475233=26;8476624=26;8476883=65;8479410=26;8476453=39;8476292=39;8476826=26;8478010=39;8480172=39;8476399=26;8475167=39"/>
</events>
</match>(ID: 164) Include player positions in lineup hockey
Enabling this setting will add player positions to the Live Data XML Feed lineups for Ice Hockey matches if available
position
Where the player is typically playing in the field based on the season.
G = Goaltender
D = Defenseman
C = Center
LW = Left Wing
RW = Right Wing
XML example
<lineups matchid="6856980">
<player id="215564" name="Crosby, Sidney" shirtnumber="5" substitute="false" position="G" team="1"/>
<player id="412234" name="Hull, Bobby" shirtnumber="7" substitute="false" position="C" team="1"/>
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</lineups>Last updated
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