Soccer
Sport specific information for soccer
Match statuses in soccer
0
NOT_STARTED
Not started yet
-
6
FIRST_HALF
1st period of the match
-
31
HALFTIME
Match pause
-
7
SECOND_HALF
2nd period of the match
-
100
ENDED
The match has ended
-
32
AWAITING_OT
Waiting for overtime to start
-
41
FIRST_HALF_OT
1st overtime period
-
33
OT_HALFTIME
Pause between 1st and 2nd overtime period
-
42
SECOND_HALF_OT
2nd overtime period
-
110
AFTER_OT
Match finished after overtime
-
34
AWAITING_PENALTIES
Wating for penalty shoot-out to start
-
50
PENALTY_SHOOTING
Penalty shoot-out
-
120
AFTER_PENALTIES
Match finished after penalty shoot-out
-
80
INTERRUPTED
The match has been interrupted
-
90
ABANDONED
The match has been abandoned
This match status is only sent if the corresponding XML configuration is enabled.
Events in soccer
15
Temporary interruption
The match has been temporarily interrupted.
XSA (DC)
iScout (BC+DC)
extrainfo
0 = Unknown/Other
1 = Water break
2 = Technical issue
3 = Weather conditions
4 = Crowd control issue
5 = Referee problems
6 = Injury
-
-
16
Game on
The temporary interruption is over
XSA (DC)
iScout (BC+DC)
-
-
-
30
Goal
The score has changed
Hardphone (BC)
hScout (BC)
External Feed (BC+DC)
iScout (BC+DC)
XSA (DC)
Possible values:
0 = Unknown
-1 = Not specified
1 = Penalty
2 = Own goal
3 = Header
-100 = Shot
-200 = Free Kick
Additional attributes within the Goal event:
'spot' - possible values:
0 = scored from outside the box
1 = scored from inside the box
Player who scored the goal
Assisting player
40
Yellow card
A yellow card has been given.
Hardphone (BC)
hScout (BC)
External Feed (BC+DC)
iScout (BC+DC)
XSA (DC)
extrainfo
0 = regular
1 = given to bench player
2 = given to manager
3 = given to other staff
The lack of the extrainfo attribute means a 'regular' card as well.
extrainfosoccer
0 = card during play
1 = card before the start
2 = card between periods of play
3 = card after the end
The lack of the extrainfosoccer attribute means a 'card during play' as well.
extrainfo and extrainfosoccer are only available in XSA coverage
Player who got the card
-
43
Suspension
Temporary player suspension. Triggered whenever a player is sent off due to a foul in a match or tournament using the sin-bin rule.
Hardphone (BC)
XSA (DC)
iScout (BC + DC)
Values:
-1 = Unknown
1 = Minor
2 = Major
3 = Misconduct
5 = 5 minute suspension (sin bin rule)
10 = 10 minute suspension (sin bin rule)
Id of the penalized player. Only if present.
-
45
YellowRed card
A red card has been given after two yellow cards.
Hardphone (BC)
hScout (BC)
External Feed (BC+DC)
iScout (BC+DC)
XSA (DC)
extrainfo
0 = regular
1 = given to bench player
2 = given to manager
3 = given to other staff
The lack of the extrainfo attribute means a 'regular' card as well.
extrainfosoccer
0 = card during play
1 = card before the start
2 = card between periods of play
3 = card after the end
The lack of the extrainfosoccer attribute means a 'card during play' as well.
extrainfo and extrainfosoccer are only available in XSA coverage
Player who got the card
-
50
Red card
A red card has been given.
Hardphone (BC)
hScout (BC)
External Feed (BC+DC)
iScout (BC+DC)
XSA (DC)
extrainfo
0 = regular
1 = given to bench player
2 = given to manager
3 = given to other staff
The lack of the extrainfo attribute means a 'regular' card as well.
extrainfosoccer
0 = card during play
1 = card before the start
2 = card between periods of play
3 = card after the end
The lack of the extrainfosoccer attribute means a 'card during play' as well.
extrainfo and extrainfosoccer are only available in XSA coverage
Player who got the card
-
60
Substitution
A player has been substituted.
External Feed (BC+DC)
iScout (BC+DC)
XSA (DC)
-
Player leaving the field.
Player entering the field.
90
Injury time
Information about expected length of injury time.
Hardphone (BC)
hscout (BC)
External Feed (BC+DC)
iScout (BC + DC)
XSA (DC)
Number of minutes injury time added
-
-
110
Possession
Possession change to the given team. This event needs to be enabled before it gets sent.
External Feed (BC+DC)
iScout (BC+DC)
XSA (DC)
-
-
-
120
(Deprecated) Free kick count
Number of free kicks for team.
XSA (DC)
Updated number of free kicks.
-
-
121
(Deprecated) Goal kick count
Number of goal kicks for team.
XSA (DC)
Updated number of goal kicks.
-
-
122
(Deprecated) Throw-in count
Number of throw-ins for team.
XSA (DC)
Updated number of throw-ins.
-
-
123
(Deprecated) Off side count
Number of off sides for team.
XSA (DC)
Updated number of off side.
-
-
124
(Deprecated) Corner kick count
Number of corners for team.
XSA (DC)
Updated number of corner kicks.
-
-
125
Shot on target count
Number of shots on target for team.
XSA (DC)
Updated number of shots on target.
-
-
126
Shot off target count
Number of shots off target for team.
XSA (DC)
Updated number of shots off target.
-
-
127
Goal keeper save count
Number of goal keeper saves for team
XSA (DC)
Updated number of goal keeper saves.
-
-
150
Free kick
Used when a free kick is awarded to a team. Entries are assigned to teams.
External Feed (BC+DC)
iScout (BC+DC)
XSA (DC)
Possible values:
0 = Not in a dangerous position
1 = Dangerous position
Additional attributes within the Free kick event:
'freekickreason' - possible values:
0 = foul
1 = handball
2 = other
ID of player who caused the free kick
ID of a player who was awarded the free kick
151
Goal kick
A goal kick has been taken.
External Feed (BC+DC)
iScout (BC+DC)
XSA (DC)
-
ID of player who performed the kick
-
152
Throw-in
A throw-in has been taken.
External Feed (BC+DC)
iScout (BC+DC)
XSA (DC)
-
ID of player who performed the throw
-
153
Offside
An offside has been committed.
External Feed (BC+DC)
iScout (BC+DC)
XSA (DC)
-
Player which was offside
-
154
Corner kick
A corner kick has been taken.
Hardphone (BC)
hScout (BC)
External Feed (BC+DC)
iScout (BC+DC)
XSA (DC)
What side the corner is taken from, if this information is available. Possible values:
0 = Corner is taken from left side of the goal
1 = Corner is taken from right side of the goal
-1 = Information is not available
Player who took the corner
-
155
Shot on target
A shot on target.
External Feed (BC+DC)
iScout (BC+DC)
XSA (DC)
-
Additional attributes within the Shot on target event:
'spot' - possible values:
0 = taken from outside the box
1 = taken from inside the box
Player who shot
-
156
Shot off target
A shot off target.
NOTE: info attribute contains off target post or bar information in deeper coverage.
EXAMPLE:
info="Shot off target [T2] -N.Fischer(post)"
info="Shot off target [T2] -N.Fischer(bar)"
External Feed (BC+DC)
iScout (BC+DC)
XSA (DC)
-
Additional attributes within the Shot off target event:
'spot' - possible values:
0 = taken from outside the box
1 = taken from inside the box
Player who shot
-
157
Goal keeper save
A goalkeeper has made a save
iScout (BC+DC)
XSA (DC)
-
Goalkeeper id
-
158
Injury
Injured player
iScout (BC+DC)
XSA (DC)
Whether the player is still injured. Possible values:
1 = Player still injured
0 = Player not injured any longer
Player which was injured
-
161
Penalty kick
A penalty kick has been awarded
Hardphone (BC)
hScout (BC)
External Feed (BC+DC)
iScout (BC+DC)
XSA (DC)
-
Additional attributes within the Penalty event:
'penaltyreason' - possible values:
0 = foul
1 = handball
ID of player who caused the penalty
ID of player who was awarded the penalty
164
Weather conditions
The weather conditions at an event
Hardphone (BC)
hScout (BC)
External Feed (BC)
iScout (BC+DC)
XSA (DC)
Possible values:
0 = Unknown
1 = Good
2 = Medium
3 = Bad
4 = Indoor
5 = Extreme
-
-
165
Attendance
The attendance event details the official attendance of the match.
XSA (DC)
iScout (BC+DC)
Attendance
-
-
168
Player back from injury
A player rejoins the match after receiving treatment for an injury
iScout (BC+DC)
XSA (DC)
-
Player which was injured
-
171
Shots blocked count
Number of shots blocked for team
XSA (DC)
Updated number of shots blocked.
-
-
172
Shot blocked
Happens whenever the shot is blocked. Entries are assigned to teams.
External Feed (BC+DC)
iScout (BC+DC)
XSA (DC)
-
Additional attributes within the Shot blocked event:
'spot' - possible values:
0 = taken from outside the box
1 = taken from inside the box
Player who took the shot
Player that blocked the shot
666
Penalty missed
Used when the penalty shot is missed.
Hardphone (BC)
hScout (BC)
External Feed (BC+DC)
iScout (BC+DC)
XSA (DC)
-
ID of the player who missed
-
1002
Penalty shootout event
Penalty shootout event.
This event is only sent out when the match goes to penalty shootout. Entries are assigned to teams.
hScout (BC)
External Feed (BC+DC)
iScout (DC)
XSA (DC)
Possible values:
-1 = Penalty not taken
1 = Penalty scored
0 = Penalty missed
ID of player to take penalty
-
1010
Betstart
Betstart indicates that betting markets can be activated. Betstart is not only a pre match event but is also used during the match.
Hardphone (BC)
hScout (BC)
External Feed (BC+DC)
iScout (BC+DC)
XSA (DC)
-
-
-
1011
Betstop
Betstop indicates that all betting markets are closed due to strong possibility of a goal, penalty, red card, or there is any unclear situation on the field. Betstop is also used whenever there is the need to establish direct communication between the scout and the match Supervisor, or in case of call disconnection.
Hardphone (BC)
hScout (BC)
External Feed (BC+DC)
iScout (BC+DC)
XSA (DC)
Possible values:
See betstop reason list at Betstart and Betstop
-
-
1012
Kick-off team
Which team will have the kick off in the match.
Hardphone (BC)
hScout (BC)
External Feed (BC+DC)
iScout (BC+DC)
XSA (DC)
-
-
-
1013
Match status
Sent when the status of the match changes.
Hardphone (BC)
hScout (BC)
External Feed (BC+DC)
iScout (BC+DC)
XSA (DC)
See the above table for all available match statuses for soccer.
-
-
1014
Pitch condition
Conditions of the pitch for the match. This event can be changed during the match if needed.
Hardphone (BC)
hScout (BC)
External Feed (BC)
iScout (BC+DC)
XSA (DC)
Possible values:
0 = Unknown
1 = Good
2 = Medium
3 = Bad
-
-
1015
Free text
Used for any kind of additional information during the match. Example: "Match interrupted due to flood light, break downs, etc.".
Hardphone (BC)
hScout (BC)
External Feed (BC+DC)
iScout (BC+DC)
XSA (DC)
-
-
-
1016
Possible corner
Happens at the exact moment there is a corner. Entries are assigned to teams.
Hardphone (BC)
hScout (BC)
External Feed (BC+DC)
iScout (BC+DC)
XSA (DC)
What side the corner is taken from, if this information is available. Possible values:
0 = Corner is taken from left side of the goal
1 = Corner is taken from right side of the goal
-
-
1017
Corner canceled
Used when possible corner is not confirmed.
Hardphone (BC)
hScout (BC)
External Feed (BC+DC)
iScout (BC+DC)
XSA (DC)
-
-
-
1018
Possible goal
Sent either at the moment when the goal is scored, or right before the goal is scored when probability for goal is high.
Hardphone (BC)
hScout (BC)
External Feed (BC+DC)
iScout (BC+DC)
XSA (DC)
-
-
-
1019
Goal canceled
Possible goal has been canceled
Hardphone (BC)
hScout (BC)
External Feed (BC+DC)
iScout (BC+DC)
XSA (DC)
Possible values:
0 = Unknown
-1 = Not specified
1 = Off side
2 = Foul
3 = Incorrect entry
-
-
1024
Match about to start
This event is sent when both captains together with the referee are selecting which team will start the match.
Hardphone (BC)
hScout (BC)
External Feed (BC+DC)
iScout (BC+DC)
XSA (DC)
-
-
-
1029
Dangerous attack
Dangerous attack means one team enters the "dangerous attack" zone in the opponents half.
Hardphone (BC)
hScout (BC)
External Feed (BC)
iScout (BC+DC)
XSA (DC)
-
-
-
1030
Ball safe
Used when a team has possession in their own half. Ball safe entries are assigned to teams.
Hardphone (BC)
hScout (BC)
External Feed (BC)
iScout (BC+DC)
XSA (DC)
-
-
-
1039
Manual time adjustment
Manual adjustment of time.
Hardphone (BC)
hScout (BC)
External Feed (BC+DC)
iScout (BC+DC)
XSA (DC)
Number of seconds adjusted. Either a positive or a negative integer.
1040
Possible red card
Used when there is a strong possibility of a red card. Entries are assigned to teams. Note that the possible red card could also be a possible yellow/ red card.
Hardphone (BC)
hScout (BC)
External Feed (BC+DC)
iScout (BC+DC)
XSA (DC)
-
-
-
1041
Red card canceled
Used when possible red card is not being confirmed. Note that the canceled red card could also be a canceled yellow/ red card.
Hardphone (BC)
hScout (BC)
External Feed (BC+DC)
iScout (BC+DC)
XSA (DC)
-
-
-
1042
Possible penalty
Possible penalty, used for scout system
Hardphone (BC)
hScout (BC)
External Feed (BC+DC)
iScout (BC+DC)
XSA (DC)
-
-
-
1043
Canceled penalty
Used when a possible penalty is not confirmed.
Hardphone (BC)
hScout (BC)
External Feed (BC+DC)
iScout (BC+DC)
XSA (DC)
-
-
-
1044
Delete alert
Manual removal of an event.
Hardphone (BC)
hScout (BC)
External Feed (BC+DC)
iScout (BC + DC)
XSA (DC)
Id of event that was deleted.
-
-
1049
Suspension over
Temporary player suspension over. Sent when suspended player returns to play after a foul in tournaments/matches using the sin-bin rule.
Hardphone (BC)
XSA (DC)
iScout (BC + DC)
-
Id of the penalized player. Only if present
1064
Play resumes after goal
Used to confirm the match has kicked off after the scored goal.
Hardphone (BC)
hScout (BC)
External Feed (BC+DC)
iScout (BC+DC)
XSA (DC)
-
-
-
1082
Disable corner markets
Triggered when there is a possibility of a corner
XSA (DC)
iScout (DC)
External Feed (BC+DC)
Possible values:
1 = Safe to accept bets
0 = Not safe
-
-
1083
Disable booking markets
Triggered when there is a possibility of a card
XSA (DC)
iScout (DC)
External Feed (BC+DC)
Possible values:
1 = Safe to accept bets
0 = Not safe
-
-
1084
Possible yellow card
Possible yellow card
Hardphone (BC)
hScout (BC)
External Feed (BC+DC)
iScout (BC+DC)
XSA (DC)
-
-
-
1085
Canceled yellow card
Possible yellow card canceled
Hardphone (BC)
hScout (BC)
External Feed (BC+DC)
iScout (BC+DC)
XSA (DC)
-
-
-
1091
Early betstatus
Similar to normal betstart and betstop, but instead of waiting until the next kick off, the early betstarts already starts right after the goal was confirmed. This event needs to be enabled before it gets sent out.
Hardphone (BC)
hScout (BC)
External Feed (BC+DC)
iScout (BC + DC)
XSA (DC)
Possible values:
1 = Early betstart
0 = Early betstart ended
-
-
1102
Coverage status
Sent when the coverage status for the match changes.
Hardphone (BC)
hScout (BC)
External Feed (BC+DC)
iScout (BC + DC)
XSA (DC)
Possible values:
0 = Covered
1 = Coverage abandoned
2 = Match will not be covered
-
-
1104
Penalty shootout starting team
Information about which team is going to begin with the shootout.
Hardphone (BC)
External Feed (BC+DC)
iScout (BC + DC)
-
-
-
1126
Attack
Attack
External Feed (BC)
iScout (BC+DC)
XSA (DC)
-
-
-
1884
Take penalty
Player about to take penalty
XSA (DC)
iScout (BC+DC)
-
Player who is about to take penalty
-
2064
Video assistant referee
The event is used when video review (VAR) is confirmed. Extrainfo refers to the type of event that will be subject of the review (goal, penalty kick or red card).
External Feed (BC+DC)
iScout (BC+DC)
XSA (DC)
Possible values:
0 = Goal
1 = Penalty
2 = Red card
-
-
2065
Video assistant referee over
The event is used when video review has ended and a verdict ‘stands’ or ‘overturned’ has been given by the referee.
External Feed (BC+DC)
iScout (BC+DC)
XSA (DC)
Possible values:
0 = Goal
1 = No Goal
2 = Penalty
3 = No Penalty
4 = Red Card
5 = No Red Card
-
-
2066
Possible video assistant referee
The event is used when there is a strong possibility that video review system (VAR) will be used.
External Feed (BC+DC)
iScout (BC+DC)
XSA (DC)
-
-
-
2067
Cancelled video assistant referee
Video assistant referee cancelled
External Feed (BC+DC)
iScout (BC+DC)
XSA (DC)
-
-
-
2376
Possible Substitution
This event is used to indicate that the substitution is about to happen
External Feed (BC+DC)
iScout (BC+DC)
XSA (DC)
-
The 'side' attribute indicates for which team the substitution will take place.
In case of many substitutions during one break, the 'side' attribute indicates the team to make the first substitution in a block.
-
-
2377
Possible substitution cancelled
Possible substitution cancelled
iScout (BC+DC)
XSA (DC)
-
-
-
Sport specific XML elements and attributes
This section explains what elements / attributes one can expect for soccer matches in addition to the standard elements and attributes, and what the meaning of those elements and attributes is.
Attributes in the <match> element
XML example
<match betstatus="BETSTOP" extrainfo="1" feedtype="full" matchid="10115513" matchtime="45:00 +1:32" start="1464864780000" t1id="5093"
t1name="WERDER BREMEN" t2id="5090" t2name="FC SCHALKE 04">
...
</match>XML elements and attributes definition
Match
extrainfo
Integer specifying special information for the match.
Integer. Possible values:
0 = Default (2 x 45 minutes)
1 = 2 x 40 minutes
9 = 2 x 35 minutes
10 = 2 x 30 minutes
11 = 2 x 25 minutes
46 = 2 x 45 minutes with ABBA shootout format
55 = 2 x 6 minutes
57 = 2 x 4 minutes
58 = 2 x 9 minutes
66 = 2 x 5 minutes
61 = 2 x 15 minutes
62 = 2 x 12 minutes
63 = 2 x 10 minutes
69 = 2 x 20 minutes
Elements in the <match> element
XML example
<match betstatus="BETSTOP" connectionstatus="1" dc="1" device="3" distance="207" extrainfo="0" feedtype="full" matchid="10115513"
matchtime="45:00 +1:32" st1id="2534" st2id="2530" start="1464864780000" t1id="5093" t1name="WERDER BREMEN" t2id="5090"
t2name="FC SCHALKE 04">
<status id="6" name="FIRST_HALF" start="1464864951616"/>
<score t1="0" t2="1" type="current"/>
<score t1="0" t2="1" type="period1"/>
<red t1="0" t2="0"/>
<yellow t1="0" t2="0"/>
<corners t1="0" t2="0"/>
<dangerousattacks t1="1" t2="0"/>
<attacks t1="0" t2="1"/>
<penalties t1="0" t2="0"/>
<weatherconditions id="0" name="UNKNOWN"/>
<pitchconditions id="0" name="UNKNOWN"/>
<kickoffteam team="0"/>
<throwins t1="0" t2="0"/>
<goalkicks t1="0" t2="0"/>
<freekicks t1="0" t2="0"/>
<shotsofftarget t1="0" t2="0"/>
<shotsontarget t1="0" t2="1"/>
<shotsblocked t1="0" t2="0"/>
<goalkeepersaves t1="0" t2="0"/>
<offsides t1="0" t2="0"/>
<injuries t1="0" t2="0"/>
<possession t1="50" t2="50"/>
<tournament id="42" name="Bundesliga"/>
<category id="30" name="Germany"/>
<sport id="1" name="Soccer"/>
<events/>
</match>XML elements and attributes definition
score
Multiple occurrences possible, each occurrence describes the number of goals for the specified period in the match. This element always gets included in full feed, and in the delta feed for the following events: Score change (30)
t1
Number of goals home team.
Integer
t2
Number of goals away team.
Integer
type
For what period in the match the goals were scored.
String. Possible values:
current
period1
period2
overtime1
overtime2
penalties
red
This element always gets included in full feed, and in the delta feed for the following events: Red card (50) and Yellowred card (45). The cards with extrainfo = 1, 2 or 3 (player on bench, manager or other staff) are excluded from this element.
t1
Number of red cards home team.
Integer
t2
Number of red cards away team.
Integer
yellow
This element always gets included in full feed, and in the delta feed for the following events: Yellow card (40). The cards with extrainfo = 1, 2 or 3 (player on bench, manager or other staff) are excluded from this element.
t1
Number of yellow cards home team.
Integer
t2
Number of yellow cards away team.
Integer
corners
This element always gets included in full feed, and in the delta feed for the following events: Corner (154)
t1
Number of corners home team.
Integer
t2
Number of corners away team.
Integer
dangerousattack
This element always gets included in full feed, and in the delta feed for the following events: Dangerous attack (1029)
t1
Number of dangerous attacks home team.
Integer
t2
Number of dangerous attacks away team.
Integer
attacks
This element always gets included in full feed, and in the delta feed for the following events: Attack (1126)
t1
Number of attacks home team.
Integer
t2
Number of attacks away team.
Integer
penalties
This element always gets included in full feed, and in the delta feed for the following events: Penalty awarded (161)
t1
Number of penalties home team.
Integer
t2
Number of penalties away team.
Integer
weatherconditions
This element always gets included in full feed, and in the delta feed for the following events: Weather conditions (164)
id
Identifier of the weather conditions.
Integer
name
Textual representation of the weather conditions.
String. Possible combinations of idname are:
0 = Unknown
1 = Good
2 = Medium
3 = Bad
4 = Indoor
pitchconditions
This element always gets included in full feed, and in the delta feed for the following events: Pitch conditions (1014)
id
Identifier for the pitch conditions.
Integer
name
Textual representation of the pitch conditions.
String. Possible combinations of idname are:
0 = Unknown
1 = Good
2 = Medium
3 = Bad
kickoffteam
This element always gets included in full feed, and in the delta feed for the following events: Kickoff team (1012)
team
Which team kicked off.
Integer. Possible values:
0 = Unknown
1 = Home
2 = Away
throwins
This element always gets included in full feed (DC matches only), and in the delta feed (DC matches only) for the following events: Throw-in (152)
t1
Number of throw-ins home team.
Integer
t2
Number of throw-ins away team.
Integer
goalkicks
This element always gets included in full feed (DC matches only), and in the delta feed (DC matches only) for the following events: Goal kick (151)
t1
Number of goal kicks home team.
Integer
t2
Number of goal kicks away team.
Integer
freekicks
This element always gets included in full feed (DC matches only), and in the delta feed (DC matches only) for the following events: Free kick (150)
t1
Number of freekicks home team.
Integer
t2
Number of freekicks away team.
Integer
shotsofftarget
This element always gets included in full feed (DC matches only), and in the delta feed (DC matches only) for the following events: Shot off target (156)
t1
Number of shots off target home team.
Integer
t2
Number of shots off target away team.
Integer
shotsontarget
This element always gets included in full feed (DC matches only), and in the delta feed (DC matches only) for the following events: Shot on target(155) and Score change (30)
t1
Number of shots on target home team.
Integer
t2
Number of shots on target away team.
Integer
shotsblocked
This element always gets included in full feed (DC matches only), and in the delta feed (DC matches only) for the following events: Shot blocked (172)
t1
Number of shots blocked home team.
Integer
t2
Number of shots blocked away team.
Integer
goalkeepersaves
This element always gets included in full feed (DC matches only), and in the delta feed (DC matches only) for the following events: Goalkeeper save (157)
t1
Number of goalkeeper saves home team.
Integer
t2
Number of goalkeeper saves away team.
Integer
offsides
This element always gets included in full feed (DC matches only), and in the delta feed (DC matches only) for the following events: Offside (153)
t1
Number of offside home team.
Integer
t2
Number of offside away team.
Integer
injuries
This element always gets included in full feed (DC matches only), and in the delta feed (DC matches only) for the following events: Injury (158)
t1
Number of injuries home team.
Integer
t2
Number of injuries away team.
Integer
possession
This element always gets included in full feed (DC matches only), and in the delta feed (DC matches only) for the following events: Possession (110)
t1
Possession percentage home team.
Integer
t2
Possession percentage away team.
Integer
Attributes in the <event> element
<!-- Example 1 -->
<match matchid="7695966" ... >
<corners t1="3" t2="2"/>
<events>
<event extrainfo="1" id="487604722" info="Corner kick [T1] -E.Cardona" matchscore="0:0" mtime="01:52" player1="153793" posx="5"
posy="5" side="home" stime="1444783524612" type="154"/>
</events>
</match>
<!-- Example 2 -->
<match matchid="7695966" ... >
<events>
<event automatic="1" extrainfo="0" id="14701721" info="Disable booking markets" matchscore="0:0" mtime="54:24" side="none" stime="
1465989756941" type="1083"/>
</events>
</match>XML attributes definition
event
extrainfo
Attribute containing additional information about the event.
Long
posx
Horizontal position on pitch, posx being a number from 0 to 100. The reference point 0 is at home teams goal.
Number
posy
Vertical position on pitch , posy being a number from 0 to 100. The reference point 0 is on top of pitch when home teams goal is on the left hand side.
Number
player1
Sportradar player id for player 1 connected to this event.
Integer
player2
Sportradar player id for player 2 connected to this event.
Integer
automatic
Whether the booking markets were disabled automatically or manually. This attribute only gets added for "disable XXX market" events.
Integer. Possible values:
1 = Markets got disabled automatically.
0 = Markets got disabled manually.
matchscore
Score for current match.
String. Format: "[home]:[away]"
Example: "1:0"
mtime
The matchtime when the event happened. Note that injury time is added in case the event happened during injury time.
String. Format: MM:SS +M:SS Example: 70:12 (no injury time) 45:00 +1:32 (injury time)
XML configurations
This section explains what XML configurations one can expect for this sport in addition to the standard XML configurations, and what the meaning of these configurations is.
(ID: 2) Soccer YellowRedCards
Enabling this setting allows event 45 (yellow red card) to be sent for basic coverage matches, both Hardphone and iScout. If this setting is not enabled, event 50 (red card) will get sent instead.
(ID: 16) Attack in soccer deeper coverage
Enabling this settings allows event 1126 (attack) to be sent for matches which are covered by iScout or deeper coverage. Additionally, an element <attacks> gets added as subelement of the <match> element. The attributes t1 and t2 of this element keep a count of attacks for the home and away team.
XML example
<match betstatus="STARTED" connectionstatus="1" dc="1" feedtype="delta" matchid="6856980">
<attacks t1="27" t2="25"/>
<!-- Remaining message truncated -->
</match>(ID: 17) Ball possession in soccer deeper coverage
Enabling this settings allows event 110 (possession) to be sent for matches which are covered by iScout or deeper coverage.
(ID: 19) Send lineups for soccer matches where this is available
If this setting is enabled, the element <lineups> gets enabled for matches which have this configured. Lineups are sent when subscribing to a match, and when the lineup changes.
XML example
<lineups matchid="6856980">
<player id="560834" name="Jiang, Jiajun" shirtnumber="5" substitute="false" team="1"/>
<player id="802814" name="Yang, Jiawei" shirtnumber="7" substitute="false" team="1"/>
<!-- Remaining message truncated -->
</lineups>(ID: 67) Send periodx score types for soccer
The attribute type in the <score> element (subelement from <match> element) has a set list of possible values. If this setting is enabled, the attribute type can have one of the following values, in addition to the regular values for soccer matches:
period1
period2
<match matchid="7440630" ... >
<score t1="14" t2="20" type="period1"/>
<!-- Remaining message truncated -->
</match>(ID: 71) Early betstatus during in-game penalties for soccer
If this setting is enabled, an early betstart (early betstatus, id 1091, with extrainfo=1) will be sent out when a penalty is confirmed. Once the player is about to take the penalty, another early betstatus event gets sent with extrainfo=0, which ends the early betstatus. Note that early betstatus will not be set to ended in case of a red card.
(ID: 73) Enable ball spotting soccer
Enabling this setting will send out additional occurrences of the following events, used for updating the position of the ball: attack (1126), dangerous attack (1029) and ball safe (1030). Note that if this setting is disabled these events will still be sent upon the first change between attack/dangerous attack/ball safe.
(ID: 103) Restart Match clock for Extra Time (Soccer)
When this configuration is enabled, the time for extra time will run from 0:00 to 30:00 as opposed to 90:00 to 120:00.
(ID: 117) Include VAR attribute in fullfeeds
Enabling this setting will include "var" attribute (Video assistant referee) in <match> element of fullfeeds.
XML example
<match t1namenatural="CD Olimpia" t2namenatural="CD Honduras Progreso" t2name="CD HONDURAS PROGRESO" t2id="7353776" t1name="CD OLIMPIA" t1id="963476" t1abbr="OLI" t2abbr="HON" start="1548025200000" matchid="16675299" feedtype="full" extrainfo="0" distance="159" betstatus="BETSTOP" connectionstatus="0" device="4" coveredfrom="venue" var=1" st1id="25358" st2id="166204" matchtime="90:00">
<match t1namenatural="CD Olimpia" t2namenatural="CD Honduras Progreso" t2name="CD HONDURAS PROGRESO" t2id="7353776" t1name="CD OLIMPIA" t1id="963476" t1abbr="OLI" t2abbr="HON" start="1548025200000" matchid="16675299" feedtype="full" extrainfo="0" distance="159" betstatus="BETSTOP" connectionstatus="0" device="4" coveredfrom="venue" var="0" st1id="25358" st2id="166204" matchtime="90:00">Video assistant referee-related events can be assigned to the team that requested it.
XML example: Feed for side attribute home
<event type="2064" stime="1563196870282" side="home" mtime="45:00 +2:55" info="Video assistant referee [T1] - Goal" id="1317245868" extrainfo="0" matchscore="1:0" matchstatus="FIRST_HALF"/>Event 2065 example - VAR over No Goal
XML example of no goal decision with VAR
<event type="2065" stime="1563196921202" side="home" mtime
="45:00 +2:46" info="Video
assistant referee over [T1] - No Goal" id="1317245879" extrainfo="1" matchscore="1:0" matchstatus="FIRST_HALF"/>(ID: 136) Include early betstatus for Soccer
Right before one of the teams scores a goal, the match status will be set to betstop. Normally, the match will be on betstop until the match continues, which is after the next kick off. As bookmakers have different requirements in terms of reoffering markets after goals, Betradar allows you to enable early betstart. If you have this setting enabled, information related to early betstart will be sent in addition to the normal betstart information.
The behaviour of early betstart is quite similar to the normal betstart, but instead of waiting until the next kick off, early betstart already starts right after the goal was confirmed.
If the match is in either betstart or early betstart, the match can be treated as betstart. It is up to the bookmaker to decide whether to receive the new prices right after the score change or after the match continues.

(ID: 130) Include play resumes after goal in soccer
Enabling this setting will allow event 1064 (play resumes after goal) to be sent.
(ID: 127) Include player positions in lineup for soccer
If this setting is enabled, the attribute position gets added to the <player> element, for matches which this is set up. A full list with possible values for this attribute can be found in the XSD.
XML example
<lineups matchid="1062714">
<player id="521" name="Almunia, Manuel" shirtnumber="1" substitute="false" team="1" position="G"/>
<player id="518" name="Fabregas, Cesc" shirtnumber="4" substitute="false" team="1" position="D"/>
<player id="15479" name="Fabianski, Lukasz" shirtnumber="12" substitute="false" team="1" position="M"/>
<!-- Remaining message truncated -->
</lineups>(ID: 132) Include side attribute ball safe
Enabling this setting will include "side" in "ball safe" events in soccer (event 1030).
(ID: 159) Include spot attribute for score change and shot events
Enabling this setting will include the 'spot' attribute in the Goal (30), Shot on target (155), Shot off target (156) and Shot blocked (172) events.
(ID: 166) Include penaltyreason and freekickreason attributes
Enabling this setting will include the 'penaltyreason' attribute for the Penalty kick (161) event and 'freekickreason' for the Free kick (150) event.
(ID: 237) Include "VAR Risk" and "VAR Risk Over" events in the feed.
Enabling this setting will include the the VAR Risk (2068) event and VAR Risk Over (2069) event.
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