Futsal
Sport specific information about futsal
Match statuses in futsal
0
NOT_STARTED
Not started yet
-
6
FIRST_HALF
1st period of the match
-
31
HALFTIME
Match pause
-
7
SECOND_HALF
2nd period of the match
-
100
ENDED
The match has ended
-
32
AWAITING_OT
Waiting for overtime to start
-
41
FIRST_HALF_OT
1st overtime period
-
33
OT_HALFTIME
Pause between 1st and 2nd overtime period
-
42
SECOND_HALF_OT
2nd overtime period
-
110
AFTER_OT
Match finished after overtime
-
34
AWAITING_PENALTIES
Waiting for penalty shoot-out to start
-
50
PENALTY_SHOOTING
penalty shoot-out
-
120
AFTER_PENALTIES
Match finished after penalty shoot-out
-
80
INTERRUPTED
The match has been interrupted
-
90
ABANDONED
The match has been abandoned
This match status is only sent if the corresponding XML configuration is enabled.
Events in futsal
30
Goal
Sent when the goal is confirmed.
Hardphone (BC)
Values:
0 = Unknown
-100 = Shot
-200 = Free kick
-300 = After corner
1 = Penalty
2 = Own goal
3 = Header
4 = Fast break
5 = Breakthrough
6 = Direct free throw
7 = Even strength
8 = Power play
9 = Short handed
10 = Pivot
11 = Empty net
-
-
40
Yellow card
Used when the yellow card is confirmed.
Hardphone (BC)
-
ID of the player who got red card
-
43
Suspension
Triggered whenever a player is sent off due to a foul.
Hardphone (BC)
Number of minutes the player is suspended for
-
-
45
Yellow/Red card
Used when it is confirmed the player has been sent off due to two yellow cards.
Hardphone (BC)
-
ID of the player who got red card
-
50
Red card
Used when the red card is confirmed.
Hardphone (BC)
-
ID of the player who got red card
-
110
Possession
Possession change to the given team.
Hardphone (BC)
-
-
-
154
Corner
Used when the corner is confirmed
Hardphone (BC)
-1 = Information not available
ID of the player who took the corner
-
161
Penalty awarded
Used when the penalty shot is confirmed.
Hardphone (BC)
-
ID of the player who was awarded the throw
ID of the player who cause the throw
666
Penalty missed
Used when the penalty shot is missed.
Hardphone (BC)
-
ID of the player who missed
-
1010
Betstart
Betstart indicates that betting markets can be activated. Betstart is not only a pre match event but is also used during the match.
Hardphone (BC)
-
-
-
1011
Betstop
Betstop indicates that all betting markets are closed due to strong possibility of a goal, penalty, red card, or there is any
unclear situation on the field. Betstop is also used whenever there is the need to establish direct communication between the scout and the match Supervisor, or in case of call disconnection.
Hardphone (BC)
-
-
-
1012
Kickoff team
Which team will have the kick off in the match.
Hardphone (BC)
-
-
-
1013
Match status
Sent when the status of the match changes.
QCI, Hardphone (BC)
See the above table for match statuses for futsal.
-
-
1015
Free comment
Used for any kind of additional information during the match. Example: "Match interrupted due to flood light break down", etc..
Hardphone (BC)
-
-
-
1016
Possible corner
Happens at the exact moment there is a corner. Entries are assigned to teams
Hardphone (BC)
-
-
-
1017
Canceled corner
Used when possible corner is not confirmed
Hardphone (BC)
-
-
-
1018
Possible goal
Possible goal.
Hardphone (BC)
-
-
-
1019
Canceled goal
Canceled goal.
Hardphone (BC)
Values:
0 = unknown
1 = off side
2 = foul
3 = incorrect entry
4 = out of bounds
5 = play stopped
-
-
1024
Match is about to start
This event is sent when both captains, together with the referee, are selecting which team will start the match.
Hardphone (BC)
-
-
-
1035
Timeout
A team calls a timeout. Entries can be assigned to teams, but neutral timeouts are possible too.
Hardphone (BC)
-
-
-
1036
Time start / stop
Triggered when the clock is started or stopped.
Hardphone (BC)
Possible values:
1 = Time started
0 = Time stopped
-
-
1039
Manual time adjustment
Manual adjustment of time
Hardphone (BC)
Number of seconds adjusted. Either a positive or a negative integer.
-
-
1040
Possible red card
Used when there is a strong possibility of a red card. Entries are assigned to teams. Note that the
possible red card could also be a possible yellow/red card
Hardphone (BC)
-
-
-
1041
Canceled red card
Used when possible red card is not being con- firmed. Note that the cancelled red card could also be a cancelled yellow/red card.
Hardphone (BC)
-
-
-
1042
Possible penalty
Used when there is a strong possibility of a penalty shot.
Hardphone (BC)
-
-
-
1043
Canceled penalty
Used when a possible penalty is not confirmed.
Hardphone (BC)
-
-
-
1044
Deleted event alert
Manual removal of an event.
Hardphone (BC)
Id of event that was deleted.
-
-
1047
Timeout over
The timeout is over
Hardphone (BC)
-
-
-
1049
Suspension over
Triggered when suspended player returns on ice.
Hardphone (BC)
-
-
-
1050
Possible empty net situation
Triggered when one of the teams pulls out the goal keeper
Hardphone (BC)
-
-
-
1051
Empty net situation
Triggered when an empty net situation is confirmed.
Hardphone (BC)
-
-
-
1052
Empty net situation over
Triggered when the empty net situation is resolved and goal keeper is back.
Hardphone (BC)
-
-
-
1053
Empty net situation canceled
Triggered when an empty net situation is not confirmed.
Hardphone (BC)
-
-
-
1059
Direct foul
Sent when a direct foul happens. Leads to a direct free kick for the opposing team.
Hardphone (BC)
-
-
-
1060
Direct free kick
The amount of direct free kicks for home and/or away team
Hardphone (BC)
Possible values:
-1 = Not taken
0 = Miss
1 = Score
-
-
1064
Play resumes after goal
Used when the play resumes after a goal, by a kick off.
Hardphone (BC)
-
-
-
1102
Coverage status
Sent when the coverage status for the match changes.
Hardphone (BC)
Possible values:
0 = Covered
1 = Coverage abandoned
2 = Match will not be covered
-
-
1104
Penalty shootout starting team
Information about which team is going to begin with the shootout.
Hardphone (BC)
-
-
-
Sport specific XML elements and attributes
This section explains what elements / attributes one can expect for futsal matches in addition to the standard elements and attributes, and what the meaning of those elements and attributes is.
Attributes in <match> element
<match betstatus="BETSTOP" connectionstatus="0" device="1" extrainfo="0" feedtype="full" matchid="10113660" matchtime="20:00" st1id="
108451" st2id="44196" start="1464258360000" t1id="6730605" t1name="BAKU UNITED FC FUT" t2id="5540123" t2name="HELVECIA
FUTSAL LONDON" timerunning="1">
...
</match>XML elements and attributes definition
Match
extrainfo
Integer specifying special information for the match
Integer. Possible values:
0 = Default
14 = 2 x 25 minutes
timerunning
Whether the time is running.
Integer.
1 = Time is running
0 = Time is not running
Elements in <match> element
<match betstatus="BETSTOP" connectionstatus="0" device="1" extrainfo="0" feedtype="full" matchid="10113660" matchtime="20:00" st1id="
108451" st2id="44196" start="1464258360000" t1id="6730605" t1name="BAKU UNITED FC FUT" t2id="5540123" t2name="HELVECIA
FUTSAL LONDON" timerunning="1">
<status id="6" name="FIRST_HALF" start="1464260659817"/>
<score t1="0" t2="0" type="current"/>
<possession team="away"/>
<red t1="0" t2="1"/>
<yellow t1="0" t2="1"/>
<corners t1="0" t2="1"/>
<penalties t1="0" t2="0"/>
<kickoffteam team="1"/>
<directfoulsperiod t1="0" t2="0"/>
<directfreekicks t1="0" t2="0"/>
<tournament id="13637" name="1st Division"/>
<category id="737" name="England"/>
<sport id="29" name="Futsal"/>
<events/>
</match>XML elements and attributes definition
score
Multiple occurrences possible, each occurrence describes the amount of goals for the specified period in the match. This element always gets included in full feed, and in the delta feed for the following events:
Score change (30)
t1
Amount of goals home team.
Integer
t2
Amount of goals away team.
Integer
type
For what period in the match the goals were scored.
String. Possible values:
current
period1
period2
overtime1
overtime2
penalties
possession
This element always gets included in full feed (DC matches only), and in the delta feed (DC matches only) for the following events: Possession (110)
t1
Possession percentage home team.
Integer
t2
Possession percentage away team.
Integer
red
This element always gets included in full feed, and in the delta feed for the following events: Red card (50)
t1
Amount of red cards home team.
Integer
t2
Amount of red cards away team.
Integer
yellow
This element always gets included in full feed, and in the delta feed for the following events: Yellow card (40)
t1
Amount of yellow cards home team.
Integer
t2
Amount of yellow cards away team.
Integer
corners
This element always gets included in full feed, and in the delta feed for the following events: Corner (154)
t1
Amount of corners home team.
Integer
t2
Amount of corners away team.
Integer
penalties
This element always gets included in full feed, and in the delta feed for the following events: Penalty awarded (161)
t1
Amount of penalties home team.
Integer
t2
Amount of penalties away team.
Integer
kickoffteam
This element always gets included in full feed, and in the delta feed for the following events: Kickoff team (1012)
team
Which team kicked off.
Integer. Possible values:
0 = Unknown
1 = Home
2 = Away
directfoulsperiod
This element always gets included in full feed, and in the delta feed for the following events: Direct Foul (1059)
t1
Amount of direct fouls home team.
Integer
t2
Amount of direct fouls away team.
Integer
directfreekicks
This element always gets included in full feed, and in the delta feed for the following events: Direct free kick (1060)
t1
Amount of direct free kicks home team.
Integer
t2
Amount of direct free kicks away team.
Integer
Attributes in <event> element
<match matchid="9533085" ... >
<events>
<event extrainfo="0" id="653352533" info="Time stopped" matchscore="3:1" mtime="37:53" periodnumber="2" remainingtimeperiod="02
:07" side="none" stime="1466035608990" type="1036"/>
</events>
</match>XML attributes definition
event
extrainfo
Attribute containing additional information about the event.
Long
posx
Horizontal position on pitch, posx being a number from 0 to 100. The reference point 0 is at home teams goal.
Number
posy
Vertical position on pitch , posy being a number from 0 to 100. The reference point 0 is on top of pitch when home teams goal is on the left hand side.
Number
player1
Sportradar player id for player 1 connected to this event.
Integer
player2
Sportradar player id for player 2 connected to this event.
Integer
matchscore
Score for current match.
String. Format: "[home]:[away]" Example: "1:0"
remainingtimeperiod
Remaning time of the period.
String. Format: "MM:SS"
periodnumber
Number of current period in match.
Integer
XML configurations for futsal
This section explains what XML configurations one can expect for this sport in addition to the standard XML configurations, and what the meaning of these configurations is.
(ID: 59) Send periodx score types for futsal
The attribute type in the <score> element (subelement from <match> element) has a set list of possible values. If this setting is enabled, the attribute type can have one of the following values, in addition to the regular values for futsal matches:
period1
period2
<match matchid="7440630" ... >
<score t1="14" t2="20" type="period1"/>
<!-- Remaining message truncated -->
</match>(ID: 128) Include play resumes after goal
Enabling this setting will allow event 1064 (play resumes after goal) to be sent.
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