The Basics

Overview

This section will cover the basic packets that will be a part of every game

Point Started

This is the packet that starts the point.

  • Point Started JSON

{
  "eventElementType": "PointStarted",
  "matchTime": "00:00:00",
  "nextServer": {
    "member": 1,
    "team": "TeamB"
  },
  "seqNum": 6,
  "server": {
    "member": 1,
    "team": "TeamB"
  },
  "timestamp": "2024-07-14T13:10:24.081Z"
}

Best Practice

Use 'Point Started' packets to automatically close markets and to suspend betting

Fault

This packet indicates that a team has faulted on service.

  • Fault JSON

Point

A point packed is received whenever a player wins a point. They are generally standard, aces or double faults.

  • Standard Point JSON

  • Ace Point JSON

  • Double Fault JSON

Game Won

When you receive a new packet, with a currentGameScore of 0-0, with the currentSetScore updated and the server being changed, this indicates that a player has won the previous game. The player who won the point will be the player who has won that particular game.

  • Game Won JSON

Time Called

This packet indicates that the umpire has called time at the end of the changeover and that the match needs to continue

  • Time Called JSON

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