UOF and API Specifics
This section provides details about Unified Feed and API Specifics for Sportradar's Virtual Sports.
Replay and integration environments
Note: Games are not available on the replay environment.
Instead, all games (including all available modes) are available on separate integration environments.
Producer, competitors and tournaments IDs are the same like on production. A season, stage or match that was played on our integration environment cannot be obtained from or reproduced on the production environment and vice-versa.
Note: Even-though the producers and tournaments are the same, matches and stages differ between integration and production.
Virtual Sports URNs
Sports entities that belong to games (seasons, matches, stages, etc.) use specific URN prefixes, so they can be easily identified, e.g. vf:match:xxxxxxxxxxxx.
Virtual Sports URNs are:
for Virtual Football: "vf"
for Virtual Basketball League: "vbl"
for Virtual Dogs (powered by Kiron):"vdr"
for Virtual Horses (powered by Kiron):"vhc"
for Sim-Play Tennis & Sim-Play ATP Legends: "vti"
for Sim-Play Baseball: "vbi"
for Sim-Play Cricket:"vci"
Season schedule
Season schedule for pre-match virtual sports
Because of fast bet cycles, Sports API endpoint for getting schedules for a specific date (or methods getCompetitionsFor on SportsInfoManager interface in Java and GetSportEventsByDateAsync on SportDataProvider interface in .NET) do not include virtual seasons and matches.
Schedule for a season needs to be obtained per season directly.
Instead of informing you about the upcoming seasons and matches on the API, we send a fixture_change information for every upcoming season, so you can check the schedule for it and fetch all belonging fixtures.
Markets
Unified Odds Feed uses a unified list of markets which also contains Game markets. Most of the markets are shared with the regular producers (e.g. 1x2 market has ID 1 for all producers).
Subscribing to a tournament
Some of our games also come in different modes (e.g. Virtual Football Euro Cup, Virtual Football League Mode, etc.).
Each of those modes needs to be enabled for your account in our backend. Modes are represented by tournaments in UOF.
Once a mode is configured on our side, the account is subscribed to the tournament.
Note: Note the difference in data between integration and production environments (see Replay and Integration environments).
Recovery windows
Due to faster data, maximum recovery windows are different than in our "regular" producers. Normally the maximum recovery window is 3 hours, however, it might differ on the producer level.
Maximum recovery windows can always be checked on the AvailableProducers endpoint on the API or via ProducerManager (Java) / ProducersProvider (.NET) interfaces in the SDK.
Note: The SDK handles recovery procedures automatically.
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