Getting Started
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Due to the fast bet cycles of Sim-Play sports, Sports API endpoint for getting schedules for a specific date (or methods getCompetitionsFor on SportsInfoManager interface in Java and GetSportEventsByDateAsync on SportDataProvider interface in .NET) do not include Sim-Play matches. For Sim-Play, the focus is on fixture information sent per match.
To inform you about the upcoming matches, Sim-Play producers are sending fixture change messages for each match upon its start.
Fixture change messages are sent per match.
Static Tournament ID: The tournament ID remains constant.
Seasons Information: Included to meet UOF structure requirements but not useful information for match handling for Sim-Play sports.
Message Flow: Fixture Change is sent when a new match is about to start.
Example:
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<fixture_change
change_type="1"
start_time="1717585845000"
product="12"
event_id="vti:match:29019887"
timestamp="1717585775849"
/>All Sim-Play Sports work in the Integration environment. Producer, competitors and tournaments IDs are the same.
A match that was played on our integration environment cannot be obtained from or reproduced on the production environment and vice-versa.
Due to faster data, maximum recovery windows differ from the LiveOdds producer. Normally the maximum recovery window is 3 hours, however, it might differ on the producer level.
Maximum recovery windows can always be checked on the Available Producers endpoint in the API or via ProducerManager (Java) / ProducersProvider (.NET) interfaces in the SDK.
The Return to Player (RTP) of Betradar’s Virtual Sports is based on the bookmaker’s odds key configuration. You can find a comprehensive guide in the Return to Player configuration document for Virtual Sports.
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