ATP Players & Micro Markets
To activate Player & Micro Markets for Live Odds ATP Tennis, please contact your dedicated sales representative or reach out to our sales team at [email protected]
Tournament Coverage
ATP Player & Micro Markets are exclusively available for the following Men’s ATP Singles events:
ATP 250
ATP 500
ATP 1000
Nitto ATP Finals
Next Gen ATP Finals
Please note that these markets are not available for Challenger events.
Grand Slam market support
Tournament
Men’s Singles only
Round 1
Selected main court matches only
From Round 2 onwards
Full coverage of all matches
Qualification Rounds
Not supported
Supported Market
Number of supported Markets: 16 1. ATP Micro Markets
Nth Set – Next Break
Nth Set Game X – Break Point
Nth Set Game X – Ace
Nth Set – Next Ace
ATP Player Markets
Nth Set – Competitor 1 Total Points
Nth Set – Competitor 2 Total Points
Nth Set – Competitor 1 Total Breaks
Nth Set – Competitor 2 Total Breaks
Nth Set – Competitor 1 Total Aces
Nth Set – Competitor 2 Total Aces
Nth Set – Most Aces
Nth Set – Competitor 1 Double Faults
Nth Set – Competitor 2 Double Faults
Nth Set – Joint Total Aces
Nth Set – Joint Total Double Faults
Nth Set – Joint Total Breaks
Market Overview
This section provides an overview of the ATP Micro and Player Markets we currently offer. For the full, up-to-date list of supported markets, refer to the official Player Markets resource.
Market Definitions & Settlement Rules
Micro Market: Nth Set Game x Point y - Serve Outcome
Outcomes:
Point after rally
Ace
Double fault
Definitions:
Point after rally - Sent when point was scored during rally as either winner or error
Ace - Sent when point was scored as an ace
Double fault - Sent when point was scored as a result of two service faults in a row
Settlement Rules:
We will void the market in cases of violations or forfeitures:
Code violation - Point penalty - sent when point was scored as a result of two code violations (player can be penalized with code violation in case of breach of sportsmanlike conduct)
Code violation - Game penalty - sent when point was scored as a result of three code violations (player can be penalized with code violation in case of breach of sportsmanlike conduct)
Time violation - Point penalty - sent when point was scored as a result of second time violation (only applicable if #2 violation is awarded to service receiver)
Forfeit - Sent when point was scored as a result of four code violations or other immediate match-ending event
Micro Market: Nth Set Game x Point y - Point Outcome
Outcomes:
Competitor1 winner
Competitor2 winner
Competitor1 error
Competitor2 error
Definitions:
Winner: When a player wins a point with a shot which the opponent doesn’t touch or only nicks the ball
Error: The moment the ball hits the net/lands out
Settlement Rules:
Nicks: A nick is defined as a touch of the ball with the racket, but the ball’s trajectory is not materially changed by the touch.
Micro Market: Nth Set Game x Point y - Total Shots
Micro Market: Nth Set Game x Point y - Last Stroke
Outcomes:
Serve
Return
Forehand
Backhand
Volley
Definitions:
Last Stroke: Final stroke played in the rally, includes errors.
Serve: Initial contact between ball & racquet in service motion (overhead or underarm).
Return: First stroke played by the receiving player/team.
Forehand: Forehand strokes are hit with the front of the dominant hand leading (like hitting with the palm).
Backhand: Backhand strokes are hit with the back of the dominant hand leading (like hitting with the knuckles).
Volley: Any stroke where contact is made with the ball without it bouncing on their side of the court.
Settlements Rules:
Some edge cases
A half volley will be either forehand or backhand, as definition for volley is without bouncing
A drive volley will be either forehand or backhand: Based on which side the drive volley is executed.
A tweener is a shot hit between the legs. The classification of whether it is a forehand or backhand depends on the grip used during the shot. If a forehand grip is used (palm facing forward), it is classified as a forehand tweener. The key is the orientation of the palm: forehand grip shows the palm, and backhand grip shows the knuckles.
A smash defines 'volley'
Additional Market Information
This section provides detailed information about each market, including market IDs, names, groups, outcome specifications, and settlement rules.
It also covers ATP Immersive Market specifications and UOF-related details, including activation/deactivation conditions and settlement criteria, with links to additional supporting information.
Technical Information
Market specifications are available within the markets.xml endpoint (which can be accessed via https://iodocs.betradar.com/ or via https://api.betradar.com/v1/descriptions/en/markets.xml?include_mappings=true).
As these ATP Micro & Player markets are created in a brand-new & state of the art infrastructure, we have added just the UOF market id separated with a colon as a placeholder in the UOF market mapping and there won’t be legacy outcomes listed anymore as shown below in the example:
NEW:
OLD:
Please review your integration in that regards if you still have a dependency on legacy market ids and legacy outcome mappings.
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