Fight Actions

This web socket endpoint returns the detailed action data per fight. You will need to make a connection for each fight once. This endpoint is in conjunction with the Live Events REST endpoint – when a fight starts it will be included in the response to the /liveevents endpoint, and at that point you should commence connecting to the web socket for that fight’s action feed

Endpoint URL

wss://dde-streams.data.imgarena.com/mma/fights/{id}/actions

Process for connecting to the web socket endpoints

  • Connect to the SSL websocket address

  • Send JSON packet containing API token

  • Receive response indicating that connection is authorised (or a response indicating why the connection cannot be made)

  • Receive heartbeat packets every 10 seconds to verify the connection is live

  • Receive data packets

Once you have sent the API token, any further data that you send over the connection will be ignored.

Request Parameters

Parameter

Type

Purpose

startPosition

integer

The position in the stream that you want to start from. Each packet in the stream has a sequence number ('seqNum'), where 1 is the first packet in the stream. By default the stream will start from the beginning.

This is useful if you get disconnected from a stream and need to reconnect. When reconnecting, if you specify the seqNum of the last packet you received + 1, then you can pick up where you left off without need to reprocess all the events already received.

Response Model

Each action packet sent over the websocket has the following format:

Field Name

Type

Description

fighters

object

Name and fighter ID for the red and blue fighters respectively

timestamp

string

ISO 8601 timestamp representing when this action occurred

roundTime

string

Time left on the clock when this action occurred

result

string

Optional. Indicates whether or not the attempted action was successful. Possible values are successful or unsuccessful

eventElementType

string

The type of event we’re reporting, such as a strike, takedown attempt, or submission attempt. See the eventElementType table for the possible event types.

id

integer

A unique ID associated with the action

seqNum

integer

The sequence number of the packet in the feed

fighters

string

Optional. Which fighter performed the action, if relevant. Possible values are Red and Blue.

details

object

Optional. Provides detailed information about the nature of the action. See the details table.

sendType

string

Identifies if the packet is either a - "new", "deleted" or "correction".

new = new actionId

correction = existing actionId which has been amended deleted = actionId has been deleted

position

string

This conveys the position the fighters were in when this action occurred. Possible values include backControl, clinch, distance, guard, halfGuard, miscGround, mount, sideControl.

round

number

Which round this action occurred in

Fighter Object

Field Name

Type

Description

red

object

colour for fighter (new field, unsure about description)

blue

object

colour for fighter (new field, unsure about description)

Red Object

Field Name

Type

Description

name

string

name of fighter

fighterId

integer

ID of fighter

ufcFighterId

string

UFC fighter ID

pflFighterId

string

pfl fighter Id, will be null

Blue Object

Field Name

Type

Description

name

string

name of fighter

fighterId

integer

ID of fighter

ufcFighterId

string

UFC fighter ID

pflFighterId

string

pfl fighter Id, will be null

Details format:

Field Name

Type

Description

target

string

The body part at which the strike was aimed, such as head, body, leg etc. In the case of submissions or takedowns, this is usually provided as submission or takedown respectively.

strength

string

The strength behind the action; possible values are Sig, representing a significant blow, and Other, representing a less significant jab, a feint, or something else.

strikeType

string

Whether this action involved the arms or legs; possible values are arm and leg. This may mean a punch or a kick, but may also refer to an elbow/knee strike, a strangle, or something else depending on the action type.

eventElementType values:

Value

Meaning

position

Simply indicates the position the fighters are in; a round will open with this event. The details, resultsand fighter fields will not be provided.

strike

Indicates that the specified fighter attempted to strike their opponent. The details and results fields will indicate where the blow was aimed, whether it landed, how much force was behind it, and whether it was a punch / elbow strike or a kick / knee strike. See the details table.

takedown

Indicates that the specified fighter attempted to take down their opponent.

submission

Indicates that the specified fighter attempted to force a submission from their opponent.

knockdown

Indicates that the specified fighter attempted to knock down their opponent.

standup

Indicates that a fighter attempted to stand up.

reversal

Indicates that a fighter attempted to execute a reversal.

stop

Indicates that the round ended. The details, results and fighter fields will not be provided.

pause

Indicates that the round was paused. The details, results and fighter fields will not be provided.

Sample Response:

Here’s a sample of the output we have for fight 9553, Diego Lopes vs. Jean Silva; this packet represents a successful, significant strike to the head, where Diego Lopes is the attacker. It also indicates that the fighters were standing apart from one another when the blow was dealt.

Last updated

Was this helpful?