Clock Actions
Round Started
Round Started Object
timestamp
date
The timestamp of the event
eventElementType
string
The event, in this case “FightStatusUpdate”
fightStatus
string
The fight status, in this case, Round Started
roundNum
integer
The round number of the round that started
roundTime
string
The time in which the round finished. “5:00” is the start and “0:00” the end of the round
seqNum
integer
The sequence number of the event
stats
object
breakdown of fight stats
Stats Object
This will show stats for the overall fight, and broken down per round per corner.
takedownAttempt
integer
The number of takedown attempts for that fighter
takedownLanded
integer
The number of takedowns landed by that fighter
submissionAttempt
integer
The number of submission attempts for that fighter
reversal
integer
The number of reversals by that fighter
knockdown
integer
The number of knockdowns by that fighter
Sample Response
Round Finished
Round Finished Object
timestamp
date
The timestamp of the event
eventElementType
string
The event, in this case “FightStatusUpdate”
fightStatus
string
The fight status, in this case, Round Finished
roundNum
integer
The round that has finished
roundTime
string
The time in which the round finished. “5:00” is the start and “0:00” the end of the round
seqNum
integer
The sequence number of the event
stats
object
breakdown of fight stats
Stats Object
This will show stats for the overall fight, and broken down per round per corner.
takedownAttempt
integer
The number of takedown attempts for that fighter
takedownLanded
integer
The number of takedowns landed by that fighter
submissionAttempt
integer
The number of submission attempts for that fighter
reversal
integer
The number of reversals by that fighter
knockdown
integer
The number of knockdowns by that fighter
Sample Response
Round Paused
Round Paused Object
timestamp
date
The timestamp of the event
eventElementType
string
The event, in this case “FightStatusUpdate”
fightStatus
string
The fight status, in this case, Round Paused
roundNum
integer
the round number of the round that was paused
roundTime
string
The time in which the round finished. “5:00” is the start and “0:00” the end of the round
seqNum
integer
The sequence number of the event
Sample Response
Round Unpaused
Round Unpaused Object
timestamp
date
The timestamp of the event
eventElementType
string
The event, in this case “FightStatusUpdate”
fightStatus
string
The fight status, in this case, Round Unpaused
roundNum
integer
The round number of the round that is unpaused
roundTime
string
The time in which the round finished. “5:00” is the start and “0:00” the end of the round
seqNum
integer
The sequence number of the event
Sample Response
Pause Reason
Pause Reason Object
timestamp
date
The timestamp of the event
eventElementType
string
The event, in this case “FightStatusUpdate”
fightStatus
string
The fight status, in this case, Pause Reason
pauseReason
string
The reason for the round pause, possible values; LowBlow, EyePoke, Doctor, Generic
fighter
string
blue/red – the fighter who caused the round to be paused
seqNum
integer
The sequence number of the event
roundNum
integer
The round number in which the pause happened
roundTime
string
The time in which the round finished. “5:00” is the start and “0:00” the end of the round
Sample Response
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