> For the complete documentation index, see [llms.txt](https://docs.sportradar.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.sportradar.com/live-data/introduction/information-per-sport/mma.md).

# MMA

Sport-specific information, events, match statuses, and XML configurations for MMA

{% hint style="warning" %}
MMA is currently in development and testing. Output formats for Judges Results and Statistics may change. An updated XSD schema will follow.
{% endhint %}

## Match statuses in MMA

Use these values as the `extrainfo` attribute for event `1013` in MMA matches.

| ID  | Match status   | Description                                     | Additional information    |
| --- | -------------- | ----------------------------------------------- | ------------------------- |
| 0   | `NOT_STARTED`  | Not started yet                                 | —                         |
| 549 | `WALKOUT`      | Indicates the fighters' walkout.                | —                         |
| 550 | `STAREDOWN`    | Staredown                                       | —                         |
| 540 | `FIRST_ROUND`  | First round                                     | —                         |
| 541 | `SECOND_ROUND` | Second round                                    | —                         |
| 542 | `THIRD_ROUND`  | Third round                                     | —                         |
| 543 | `FOURTH_ROUND` | Fourth round                                    | Championship fights only  |
| 544 | `FIFTH_ROUND`  | Fifth round                                     | Championship fights only  |
| 301 | `FIRST_BREAK`  | Intermission between rounds. Round 1 has ended. | —                         |
| 302 | `SECOND_BREAK` | Intermission between rounds.                    | —                         |
| 303 | `THIRD_BREAK`  | Intermission between rounds.                    | —                         |
| 304 | `FOURTH_BREAK` | Intermission between rounds.                    | —                         |
| 80  | `INTERRUPTED`  | Interruption                                    | —                         |
| 551 | `FIGHT_ENDED`  | All rounds have ended. The fight has ended.     | Awaiting results (scores) |
| 552 | `OVERTURNED`   | —                                               | —                         |
| 553 | `NO_CONTEST`   | Fight considered a no contest (NC).             | —                         |
| 70  | `CANCELLED`    | —                                               | —                         |
| 60  | `POSTPONED`    | —                                               | —                         |
| 61  | `DELAYED`      | —                                               | —                         |
| 90  | `ABANDONED`    | —                                               | —                         |
| 100 | `ENDED`        | Match ended                                     | —                         |

## Events in MMA

| ID   | Event                           | Description                                                                                                                        | Coverage           | Extrainfo attribute                                           |
| ---- | ------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------- | ------------------ | ------------------------------------------------------------- |
| 2407 | Position                        | Indicates the fighters' current position.                                                                                          | External feed      | `situation`                                                   |
| 1013 | Match status                    | Indicates a match-period change.                                                                                                   | External feed      | `extrainfo` — see match statuses above                        |
| 2408 | Strike                          | Triggered when a fighter attempts a hit or strike.                                                                                 | External feed      | `side`, `player1`, `situation`, `target`, `impact`, `outcome` |
| 2409 | Takedown Attempt                | Triggered when one fighter brings the other from standing to the ground.                                                           | External feed      | `side`, `player1`, `situation`, `outcome`                     |
| 2410 | Standup                         | Triggered when fighters return to standing.                                                                                        | External feed      | —                                                             |
| 2411 | Reversal                        | Triggered when a fighter escapes a disadvantageous position and gains an advantageous position.                                    | External feed      | `side`, `player1`, `situation`                                |
| 2412 | Submission Attempt / Submission | Triggered when a fighter attempts to force the opponent to tap out.                                                                | External feed      | `side`, `player1`, `situation`                                |
| 2413 | Knockdown                       | Triggered when a fighter attempts a knockdown.                                                                                     | External feed      | —                                                             |
| 1010 | Betstart                        | Indicates that betting markets can be activated. This event is used before and during a match.                                     | External feed      | —                                                             |
| 1011 | Betstop                         | Indicates that all betting markets are closed. Used when scout and match supervisor communication is needed or a call disconnects. | External feed      | `reason`                                                      |
| 2414 | Pause                           | Triggered when a pause occurs during a round.                                                                                      | External feed (DC) | —                                                             |
| 1024 | Match about to start            | —                                                                                                                                  | External feed (DC) | —                                                             |
| 1036 | Time started / stopped          | Triggered when the clock starts or stops.                                                                                          | External feed (DC) | `time`                                                        |
| 2415 | MMA Statistics                  | Statistics from the match.                                                                                                         | External feed (DC) | Proposed format                                               |
| 2416 | Fight Score                     | Fight results.                                                                                                                     | External feed (DC) | Proposed output                                               |

## Enums used in event mappings

The following enum values use zero-based numeric IDs for mapping.

### `situation`

| ID | Enum value     |
| -- | -------------- |
| 0  | `DISTANCE`     |
| 1  | `CLINCH`       |
| 2  | `GROUND`       |
| 3  | `SIDE`         |
| 4  | `GUARD`        |
| 5  | `HALF_GUARD`   |
| 6  | `BACK_CONTROL` |
| 7  | `MOUNT`        |

### `target`

| ID | Enum value    |
| -- | ------------- |
| 0  | `HEAD`        |
| 1  | `MIDDLE_BODY` |
| 2  | `LEG`         |

### `impact`

| ID | Enum value    |
| -- | ------------- |
| 0  | `STANDARD`    |
| 1  | `SIGNIFICANT` |

### `outcome`

| ID | Enum value   |
| -- | ------------ |
| 0  | `SUCCESSFUL` |
| 1  | `MISSED`     |

### `win_type`

| ID | Enum value           |
| -- | -------------------- |
| 0  | `KNOCKOUT`           |
| 1  | `TECHNICAL_KNOCKOUT` |
| 2  | `DISQUALIFIED`       |
| 3  | `SUBMISSION`         |
| 4  | `DECISION`           |

## Sport specific XML elements and attributes

The proposed Statistics output will resemble the following XML.

{% hint style="warning" %}
This structure may change before the final product specification. New elements will be added.
{% endhint %}

```xml
<RoundStats>
    <Fighter id="1052">
        <Rounds>
            <Round number="1">
                <Knockdowns>0</Knockdowns>
                <TotalStrikesAttempted>39</TotalStrikesAttempted>
                <TotalStrikesLanded>17</TotalStrikesLanded>
                <SigStrikesAttempted>39</SigStrikesAttempted>
                <SigStrikesLanded>17</SigStrikesLanded>
                <SigStrikesAccuracy>43.59</SigStrikesAccuracy>
                <SigHeadStrikesAttempted>26</SigHeadStrikesAttempted>
                <SigHeadStrikesLanded>6</SigHeadStrikesLanded>
                <SigBodyStrikesAttempted>8</SigBodyStrikesAttempted>
                <SigBodyStrikesLanded>6</SigBodyStrikesLanded>
                <SigLegStrikesAttempted>5</SigLegStrikesAttempted>
                <SigLegStrikesLanded>5</SigLegStrikesLanded>
                <TakedownsAttempted>0</TakedownsAttempted>
                <TakedownsLanded>0</TakedownsLanded>
                <TakedownsAccuracy>0</TakedownsAccuracy>
                <Reversals>0</Reversals>
                <SubmissionsAttempted>0</SubmissionsAttempted>
            </Round>
            <!-- Additional <Round> elements for Rounds 2, 3, and later use this structure. -->
        </Rounds>
    </Fighter>
</RoundStats>
```

### Proposed score representation

The proposed score and verdict output will resemble the following XML.

{% hint style="warning" %}
This structure may change before the final product specification. The XSD will reflect the final format.
{% endhint %}

```xml
<!-- Proposed score/verdict representation -->
<score type="match" t1="1" t2="0" judgeid="228"/>
<score type="match" t1="1" t2="0" judgeid="221"/>
<score type="match" t1="1" t2="0" judgeid="222"/>
<score type="round1" t1="10" t2="9"/>
<score type="round2" t1="10" t2="9"/>
<score type="round3" t1="10" t2="9"/>
<score type="result" t1="1" t2="0" round="5" mtime="5:00" text="DECISION - UNANIMOUS"/>
```

### Proposed match element

The proposed match element will resemble the following XML.

{% hint style="warning" %}
This structure may change before the final product specification. The XSD will reflect the final format.
{% endhint %}

```xml
<match
    t1namenatural="Fighter One"
    t2namenatural="Fighter Two"
    t1name="FIGHTER ONE"
    t2name="FIGHTER TWO"
    t1id="90000001"
    t2id="90000002"
    t1abbr="F1"
    t2abbr="F2"
    start="1785735600000"
    matchid="73366715"
    feedtype="full"
    extrainfo="0"
    betstatus="BETSTOP"
    connectionstatus="0"
    device="5"
    coveredfrom="venue"
    st1id="99000001"
    st2id="99000002"
    matchtime="00:18:42"
    sportid="mma"
    stime="1785743848497">
</match>
```


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