event
For: READ, PUBLISH
The event message type is the most common type. It is generated when some kind of event occurs. Whether this is a shot at goal, a referee being assiged or event just the ball moving, these can all generate messages of the 'event' type.
The event messages are broken down by a number of different classifier fields. In increasing levels of granularity they are:
class
This defines the type of events this message is related to. Some examples include: sport; events relating to something that happens as part of the sporting event. EG. A shot at goal or a foul setup; events relating to the setup of the match. EG. Assiging a player to a team/position, assigning a referee
eventType
The type of the event (inside the class). For a sport class message this may be the type of shot being made, or for a setup class message the type of thing being assigned.
subType
Some eventTypes (but not all) also support a 'subType' to further classify the eventType
options
Some eventTypes/subTypes support additional options for more information about the event. These are key/pair values. While some values may be boolean (true/false) others can be integer, strings etc.
While all messages of type 'event' require a class, the other fields may or may not be required depending on the type of event.
{
"type": "event",
"fixtureId": "b25692de-ac17-11e8-98d0-529269fb1459",
"clientType": "AppName:Version",
"data": {
"eventId": "c2404cc0-9f75-11e8-98d0-529269fb1459",
"entityId": "c24048a6-9f75-11e8-98d0-529269fb1459",
"personId": "c2405b2a-9f75-11e8-98d0-529269fb1459",
"class": "sport",
"eventType": "2pt",
"eventTime": "2018-08-14T16:45:33.88",
"subType": "jumpShot",
"options": {
"fastBreak": true,
"pointsInThePaint": true,
"distance": 2.3,
},
"clock": "PT08M23S",
"shotClock": "PT12.3S",
"periodId": 2,
"success": true,
"x": 56,
"y": 23,
"officialId": "c2404ff4-9f75-11e8-98d0-529269fb1459",
"playId": "d8934b2a-9f75-11e8-98d0-529269fb1459",
"scores": {
"c24048a6-9f75-11e8-98d0-529269fb1459": "56",
"b25692de-ac17-11e8-98d0-529269fb1459": "23",
},
"status": "updated",
"timestamp": "2018-08-14T16:45:34.34"
}
}
For each sport/event/eventType/SubType the required fields and available different combinations are varied. Please see the list below for more information.
setup
fixture
post
foulsBeforeBonusinteger maxFoulsPersonalinteger shotClockinteger periodLengthinteger overtimeLengthinteger numberOfPeriodsinteger attendanceinteger Total attendance count sellOutboolean Were all tickets sold out?
class eventType options.numberOfPeriods options.periodLength
person
namestring The person's name positionstring The position this person plays Allowed Values:
GGFPGSGFSFPFCCFFCFG
starterboolean Is this person a starter? captainboolean Is this person the captain? unregisteredboolean Is this person unregistered? bibstring The number/position on this person's shirt/bib
class eventType personId entityId options.name
role
entity
namestring numberinteger[1-10] The persons's number, eg 2nd assistant coach bibstring The number/position on this person's shirt/bib positionstring The position/role of this person Allowed Values:
COACHCOACH_HEADCOACH_HEAD_INTERIMCOACH_ASSISTANTCOACH_ASSISTANT_HEADCOACH_ASSOCIATE_HEADCOACH_SCCOACH_SENIORCOACH_DEVELOPMENTCOACH_SPECIALISTCOACH_OTHERCAPTAINCAPTAIN_VICEDOCTORPHYSIOTHERAPISTMEDICAL_STAFFTRAINERTRAINER_ASSISTANTOTHER
class eventType entityId
fixture
namestring numberinteger[1-10] The persons's number, eg 2nd assistant coach bibstring The number/position on this person's shirt/bib positionstring The official's position Allowed Values:
MATCH_OFFICIALCOMMISSIONERSTATISTICIANSCORERSCORER_ASSISTANTSHOT_CLOCK_OPERATORTIMERGROUNDSKEEPEROTHERREFEREEUMPIREUMPIRE_1UMPIRE_2REFEREE_ASSISTANTREFEREE_RESERVEREFEREE_ASSISTANT_RESERVECREW_CHIEFDOCTOR
class eventType personId options.name options.position
sport
2pt
(blank)
blockedboolean defensiveGoalTendingboolean fastBreakboolean fromTurnoverboolean secondChanceboolean pointsInThePaintboolean powerPlayboolean
class eventType entityId periodId success
alleyOop
blockedboolean defensiveGoalTendingboolean fastBreakboolean fromTurnoverboolean secondChanceboolean pointsInThePaintboolean powerPlayboolean
class eventType entityId periodId success
alleyOopDunk
blockedboolean defensiveGoalTendingboolean fastBreakboolean fromTurnoverboolean secondChanceboolean pointsInThePaintboolean powerPlayboolean
class eventType entityId periodId success
awarded
blockedboolean defensiveGoalTendingboolean fastBreakboolean fromTurnoverboolean secondChanceboolean pointsInThePaintboolean powerPlayboolean
class eventType entityId periodId success
drivingLayup
blockedboolean defensiveGoalTendingboolean fastBreakboolean fromTurnoverboolean secondChanceboolean pointsInThePaintboolean powerPlayboolean
class eventType entityId periodId success
dunk
blockedboolean defensiveGoalTendingboolean fastBreakboolean fromTurnoverboolean secondChanceboolean pointsInThePaintboolean powerPlayboolean
class eventType entityId periodId success
euroStep
blockedboolean defensiveGoalTendingboolean fastBreakboolean fromTurnoverboolean secondChanceboolean pointsInThePaintboolean powerPlayboolean
class eventType entityId periodId success
fadeAway
blockedboolean defensiveGoalTendingboolean fastBreakboolean fromTurnoverboolean secondChanceboolean pointsInThePaintboolean powerPlayboolean
class eventType entityId periodId success
floatingJumpShot
blockedboolean defensiveGoalTendingboolean fastBreakboolean fromTurnoverboolean secondChanceboolean pointsInThePaintboolean powerPlayboolean
class eventType entityId periodId success
heldball
blockedboolean defensiveGoalTendingboolean fastBreakboolean fromTurnoverboolean secondChanceboolean pointsInThePaintboolean powerPlayboolean
class eventType entityId periodId success
hookShot
blockedboolean defensiveGoalTendingboolean fastBreakboolean fromTurnoverboolean secondChanceboolean pointsInThePaintboolean powerPlayboolean
class eventType entityId periodId success
jumpShot
blockedboolean defensiveGoalTendingboolean fastBreakboolean fromTurnoverboolean secondChanceboolean pointsInThePaintboolean powerPlayboolean
class eventType entityId periodId success
layup
blockedboolean defensiveGoalTendingboolean fastBreakboolean fromTurnoverboolean secondChanceboolean pointsInThePaintboolean powerPlayboolean
class eventType entityId periodId success
pullUpJumpShot
blockedboolean defensiveGoalTendingboolean fastBreakboolean fromTurnoverboolean secondChanceboolean pointsInThePaintboolean powerPlayboolean
class eventType entityId periodId success
reverseLayup
blockedboolean defensiveGoalTendingboolean fastBreakboolean fromTurnoverboolean secondChanceboolean pointsInThePaintboolean powerPlayboolean
class eventType entityId periodId success
stepBackJumpShot
blockedboolean defensiveGoalTendingboolean fastBreakboolean fromTurnoverboolean secondChanceboolean pointsInThePaintboolean powerPlayboolean
class eventType entityId periodId success
tipIn
blockedboolean defensiveGoalTendingboolean fastBreakboolean fromTurnoverboolean secondChanceboolean pointsInThePaintboolean powerPlayboolean
class eventType entityId periodId success
turnAroundJumpShot
blockedboolean defensiveGoalTendingboolean fastBreakboolean fromTurnoverboolean secondChanceboolean pointsInThePaintboolean powerPlayboolean
class eventType entityId periodId success
3pt
(blank)
blockedboolean defensiveGoalTendingboolean fastBreakboolean fromTurnoverboolean secondChanceboolean powerPlayboolean
class eventType entityId periodId success
awarded
blockedboolean defensiveGoalTendingboolean fastBreakboolean fromTurnoverboolean secondChanceboolean powerPlayboolean
class eventType entityId periodId success
fadeAway
blockedboolean defensiveGoalTendingboolean fastBreakboolean fromTurnoverboolean secondChanceboolean powerPlayboolean
class eventType entityId periodId success
floatingJumpShot
blockedboolean defensiveGoalTendingboolean fastBreakboolean fromTurnoverboolean secondChanceboolean powerPlayboolean
class eventType entityId periodId success
jumpShot
blockedboolean defensiveGoalTendingboolean fastBreakboolean fromTurnoverboolean secondChanceboolean powerPlayboolean
class eventType entityId periodId success
pullUpJumpShot
blockedboolean defensiveGoalTendingboolean fastBreakboolean fromTurnoverboolean secondChanceboolean powerPlayboolean
class eventType entityId periodId success
stepBackJumpShot
blockedboolean defensiveGoalTendingboolean fastBreakboolean fromTurnoverboolean secondChanceboolean powerPlayboolean
class eventType entityId periodId success
turnAroundJumpShot
blockedboolean defensiveGoalTendingboolean fastBreakboolean fromTurnoverboolean secondChanceboolean powerPlayboolean
class eventType entityId periodId success
assist
powerPlayboolean
class eventType entityId periodId
block
powerPlayboolean
class eventType personId entityId periodId
clockAdjustment
class eventType
fixture
abandoned
class eventType subType
cancelled
class eventType subType
confirmed
class eventType periodId
delayed
newTimedate-time The new start time reasonstring The reason for the delay Allowed Values:
CROWDEARLYEQUIPMENTLATEFINISHMEDICALOTHERPREGAMETECHNICALVENUEWEATHER
class eventType options.newTime options.reason
end
class eventType periodId
interrupted
reasonstring The reason for the interruption Allowed Values:
CROWDEQUIPMENTMEDICALOTHERREVIEWVENUEWEATHER
class eventType options.reason
pending
class eventType periodId
protest
class eventType subType
start
class eventType periodId
warm_up
class eventType subType
foul
benchTechnical
freeThrowsinteger[1-10] How many free throws are awarded? powerPlayboolean
class eventType entityId periodId
coachDisqualifying
freeThrowsinteger[1-10] How many free throws are awarded? powerPlayboolean
class eventType entityId periodId
coachTechnical
freeThrowsinteger[1-10] How many free throws are awarded? powerPlayboolean
class eventType entityId periodId
disqualifying
freeThrowsinteger[1-10] How many free throws are awarded? powerPlayboolean
class eventType entityId periodId
drawn
freeThrowsinteger[1-10] How many free throws are awarded? powerPlayboolean
class eventType entityId periodId
offensive
freeThrowsinteger[1-10] How many free throws are awarded? powerPlayboolean blockboolean chargeboolean flagrantType1boolean flagrantType2boolean
class eventType entityId periodId
personal
freeThrowsinteger[1-10] How many free throws are awarded? powerPlayboolean shootingboolean looseBallboolean flagrantType1boolean flagrantType2boolean
class eventType entityId periodId
technical
freeThrowsinteger[1-10] How many free throws are awarded? powerPlayboolean
class eventType entityId
unsportsmanlike
freeThrowsinteger[1-10] How many free throws are awarded? powerPlayboolean
class eventType entityId periodId
freeThrow
1Of1
fastBreakboolean fromTurnoverboolean secondChanceboolean
class eventType personId entityId periodId
1Of2
fastBreakboolean fromTurnoverboolean secondChanceboolean
class eventType personId entityId periodId
1Of3
fastBreakboolean fromTurnoverboolean secondChanceboolean
class eventType personId entityId periodId
2Of2
fastBreakboolean fromTurnoverboolean secondChanceboolean
class eventType personId entityId periodId
2Of3
fastBreakboolean fromTurnoverboolean secondChanceboolean
class eventType personId entityId periodId
3Of3
fastBreakboolean fromTurnoverboolean secondChanceboolean
class eventType personId entityId periodId
awarded
fastBreakboolean fromTurnoverboolean secondChanceboolean
class eventType personId entityId periodId
jumpBall
lost
startOfPeriodboolean lodgedBallboolean doubleViolationboolean outOfBoundsboolean outOfBoundsReboundboolean blockTieUpboolean unclearPossessionboolean heldBallboolean contestedReboundboolean powerPlayboolean
class eventType entityId periodId subType
recovered
startOfPeriodboolean lodgedBallboolean doubleViolationboolean outOfBoundsboolean outOfBoundsReboundboolean blockTieUpboolean unclearPossessionboolean heldBallboolean contestedReboundboolean powerPlayboolean
class eventType entityId periodId subType
tap
startOfPeriodboolean lodgedBallboolean doubleViolationboolean outOfBoundsboolean outOfBoundsReboundboolean blockTieUpboolean unclearPossessionboolean heldBallboolean contestedReboundboolean powerPlayboolean
class eventType entityId periodId subType
won
startOfPeriodboolean lodgedBallboolean doubleViolationboolean outOfBoundsboolean outOfBoundsReboundboolean blockTieUpboolean unclearPossessionboolean heldBallboolean contestedReboundboolean powerPlayboolean
class eventType entityId periodId subType
period
confirmed
class eventType subType periodId
end
class eventType subType periodId
pending
class eventType subType periodId
start
class eventType subType periodId
possession
powerPlay
class eventType entityId periodId
possessionArrow
class eventType entityId periodId
powerPlay
end
class eventType periodId subType
pending
class eventType periodId subType
start
class eventType periodId subType
rebound
defensive
teamboolean deadBallboolean offensiveDeadBallboolean defensiveDeadBallboolean powerPlayboolean
class eventType entityId periodId subType
offensive
teamboolean deadBallboolean offensiveDeadBallboolean defensiveDeadBallboolean powerPlayboolean
class eventType entityId periodId subType
scoreAdjustment
class eventType periodId
statusAdjustment
class eventType message
steal
powerPlayboolean
class eventType personId entityId periodId
substitution
in
class eventType personId entityId subType
out
class eventType personId entityId subType
targetScore
valueinteger The target score
class eventType options.value
timeOut
commercial
bloodRuleboolean mandatoryboolean
class eventType periodId
full
bloodRuleboolean mandatoryboolean
class eventType periodId
media
bloodRuleboolean mandatoryboolean
class eventType periodId
officials
bloodRuleboolean mandatoryboolean
class eventType periodId
short
bloodRuleboolean mandatoryboolean
class eventType periodId
turnover
10Sec
teamboolean powerPlayboolean
class eventType entityId periodId
3Sec
teamboolean powerPlayboolean
class eventType entityId periodId
5Sec
teamboolean powerPlayboolean
class eventType entityId periodId
8Sec
teamboolean powerPlayboolean
class eventType entityId periodId
backCourt
teamboolean powerPlayboolean
class eventType entityId periodId
badPass
teamboolean powerPlayboolean
class eventType entityId periodId
ballHandling
teamboolean powerPlayboolean
class eventType entityId periodId
carrying
teamboolean powerPlayboolean
class eventType entityId periodId
doubleDribble
teamboolean powerPlayboolean
class eventType entityId periodId
dribbling
teamboolean powerPlayboolean
class eventType entityId periodId
laneViolation
teamboolean powerPlayboolean
class eventType entityId periodId
lostBall
teamboolean powerPlayboolean
class eventType entityId periodId
offensive
teamboolean powerPlayboolean
class eventType entityId periodId
offensiveGoalTending
teamboolean powerPlayboolean
class eventType entityId periodId
other
teamboolean powerPlayboolean
class eventType entityId periodId
outOfBounds
teamboolean powerPlayboolean
class eventType entityId periodId
overAndBack
teamboolean powerPlayboolean
class eventType entityId periodId
shotClock
teamboolean powerPlayboolean
class eventType entityId periodId
technicalFoul
teamboolean powerPlayboolean
class eventType entityId periodId
travel
teamboolean powerPlayboolean
class eventType entityId periodId
videoReview
coachChallenge
statusstring Video review status Allowed Values:
PENDINGCANCELLEDCOMPLETE
decisionstring The decision of the video review Allowed Values:
UPHELDOVERTURNED
reasonstring Reason for video review request Allowed Values:
PERIOD_ENDCLOCK_CORRECTIONSHOT_CLOCK_VIOLATIONNON_SHOOTING_FOULGOALTENDINGOUT_OF_BOUNDSFIELD_GOAL_SUCCESSFREE_THROWS_SHOOTING_FOULFOUL_CHANGEIDENTIFY_FT_SHOOTERVIOLENCE
class eventType periodId subType
instantReplaySystem
statusstring Video review status Allowed Values:
PENDINGCANCELLEDCOMPLETE
decisionstring The decision of the video review Allowed Values:
UPHELDOVERTURNED
reasonstring Reason for video review request Allowed Values:
PERIOD_ENDCLOCK_CORRECTIONSHOT_CLOCK_VIOLATIONNON_SHOOTING_FOULGOALTENDINGOUT_OF_BOUNDSFIELD_GOAL_SUCCESSFREE_THROWS_SHOOTING_FOULFOUL_CHANGEIDENTIFY_FT_SHOOTERVIOLENCE
class eventType periodId subType
clock
main
adjust
valuestring The new value of the clock
class eventType options.value
start
class eventType subType
stop
class eventType subType
shot
adjust
valuestring The new value of the clock
class eventType options.value
start
class eventType subType
stop
class eventType subType
heartbeat
client
class eventType
disconnect
client
class eventType
reset
client
class eventType
clientSessionStart
client
sessionIdstring Id for the client application user session authMethodstring The authentication method used by the client application usernamestring Username of the user in the client application userIdstring User identifier in the client application
class eventType
Bold fields are required. Other fields may be required depending on the eventClass/type etc.
eventId
A unique identifier for an event/action. UUIDv1 format. An edits/deletes of this event will need to use the same identifier.
entityId
A unique identifier for the entity/team that is performing this event/action. UUIDv1 format.
personId
A unique identifier for the person /team that is performing this event/action. UUIDv1 format. If the person is part of an entity/team that id field should also be included.
class
The class of the event - see above
eventType
The eventType of the event - see above
subType
The subType of the event - see above
options
The options for the event - see above
eventTime
An ISO-8601 datetime giving the time this event occurred. If this event is added out of sequence, then this timestamp should reflect when the event 'would' have occurred.
clock
The game clock time when this action occurred. Format ISO-8601 Duration.
shotClock
The game shot clock time when this action occurred. Format ISO-8601 Duration.
periodId
The unique identifier of the period. Overtime periods start at 11. 1 = 1 OT1 = 11
success
Boolean. Did the action complete successfully. It most cases this is true, however goal/shot attempts can be false.
x
The x-coordinate on the playing surface where the action occurred.
y
The y-coordinate on the playing surface where the action occurred.
z
The z-coordinate on the playing surface where the action occurred.
officialId
The unique identifier of the official who made this call.
playId
The unique identifier of the 'play' (a group of events who share this id).
scores
The structure of entityIds and scores giving the current score after the completion of the action.
status
The status of this message. Options are added (Default); updated - meaning the content of this event has been edited; deleted - meaning this event has been deleted; enriched - meaning further information has been added to the event (not changed).
flagged
Boolean. This event has been flagged for further review and may be changed later
highlight
Boolean. This event may be a highlight of the game.
timestamp
An ISO-8601 datetime giving the time this message was sent.
clientType
The type of client that is sending this event. Generally this is given as ApplicationName:ApplicationVersion.
If a field has no value it should not be sent as part of the message. If a field has no value then it should not be sent as part of the message. "" or 0 are valid values and should only be used when the value is known to be these values.
Was this helpful?